Immersion (InstanceTopic, 3)

From Hi.gher. Space

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An '''immersion''' is the process of taking an shape with a [[net space]] of less than its [[bounding space]] and altering it so that its bounding space is reduced but does not become less than its net space. For example, immersing an [[uncapped]] [[cylinder]] in two dimensions gives a disk with a [[pocket]].
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An '''immersion''' is the process of taking an shape with a [[net space]] of less than its [[bounding space]] and altering it so that its bounding space is reduced but does not become less than its net space. For example, immersing a 1-frame [[cylinder]] in two dimensions gives two circles, which may be [[concentric]], [[intersecting]] or [[disjoint]].
[[Category:Geometric operations]]
[[Category:Geometric operations]]

Revision as of 18:11, 1 December 2009

An immersion is the process of taking an shape with a net space of less than its bounding space and altering it so that its bounding space is reduced but does not become less than its net space. For example, immersing a 1-frame cylinder in two dimensions gives two circles, which may be concentric, intersecting or disjoint.