Xminent wrote:What would you see if you looked into a fourth dimension?
Xminent wrote:In my mind there cant be a 4th dimension there is no other way we can look that we cant see.
Xminent wrote:[...]What would you see if you looked into a fourth dimension?
PWrong wrote:hmm, interesting ideas. If you had vision that included the entire electromagnetic spectrum, that might be pretty close to having 4D eyes.
It wouldn't be at a right angle though, but that wouldn't really matter. You could probably train your eyes to see things differently, as I mentioned described in another thread somewhere.
I'm not sure if we can assume 4D faces would have the same features.
Here's an important question. How many eyes would a 4D being need to have proper depth (or tridth) perception?
quickfur wrote:'Cos to actually see 3D, you'd have to be able to somehow see every part of a 3D object simultaneously. I suppose you could do this to some extent if your eyes picked up, say, X rays that pass through most matter, but that doesn't help 'cos you'd see through the object rather than see the texture of its internals.
quickfur wrote:Here's an important question. How many eyes would a 4D being need to have proper depth (or tridth) perception?
I've been wondering the same thing for a long time. I still don't have an answer for it, although further discussions would be welcome. I kinda lean towards 2 eyes, 'cos in 3D, our 2 eyes can only tell parallax in 1 dimension, but it seems sufficient to deduce 3D depth. The question is whether 1 dimension of parallax is enough to deduce accurate 4D depth, or whether we need another dimension.
pat wrote:quickfur wrote:'Cos to actually see 3D, you'd have to be able to somehow see every part of a 3D object simultaneously. I suppose you could do this to some extent if your eyes picked up, say, X rays that pass through most matter, but that doesn't help 'cos you'd see through the object rather than see the texture of its internals.
But, if the light were actually coming to your eyes from a 4D world, it wouldn't have to pass through the object to get to your retina. When you see a 3D project of a 4D object, you're only seeing the surface of the 4D object. Thus, no light had to penetrate the object, only bounce off of it. Assuming this light could bounce to your retina properly, you wouldn't need X-rays or anything like that.
pat wrote:quickfur wrote:[...]I've been wondering the same thing for a long time. I still don't have an answer for it, although further discussions would be welcome. I kinda lean towards 2 eyes, 'cos in 3D, our 2 eyes can only tell parallax in 1 dimension, but it seems sufficient to deduce 3D depth. The question is whether 1 dimension of parallax is enough to deduce accurate 4D depth, or whether we need another dimension.
I believe that two eyes would be enough. As near as I can tell, we only use the parallax to gauge distance a bit. Distance is one-dimensional. A third eye wouldn't help. We may have to rotate our heads a bit to resolve some optical illusions, but... such optical illusions don't often crop up naturally in our world. I don't see any reason to believe they would crop up more often in a 4-D world.
quickfur wrote:Good point. I am unsure, though, if there might be any geometric arrangements in 4D that might require a 3rd eye in order to see parallax in, say, a perpendicular direction that lie on the same line as the other 2 eyes. Is this mathematically possible? If so, would it have a significant effect on 4D vision or would it be an acceptable part of perspective vision? Would a 3rd eye help in this case?
pat wrote:quickfur wrote:Good point. I am unsure, though, if there might be any geometric arrangements in 4D that might require a 3rd eye in order to see parallax in, say, a perpendicular direction that lie on the same line as the other 2 eyes. Is this mathematically possible? If so, would it have a significant effect on 4D vision or would it be an acceptable part of perspective vision? Would a 3rd eye help in this case?
Consider having only one eye for a moment (call it eye A). Now, either there is a straight line between the point in question and your eye or there isn't. If there is, then you can see that point. If there isn't you cannot see that point.
Assume that you can see that point. Now, add a second eye (call it eye B). Either that second eye can see that point or it cannot. If it cannot, then you know there's something between your second eye and that point... and thus is slightly closer than that point. If your second eye can also see that point, then by parallax, you can somewhat judge the distance to that point.
Assume that you can see that point with both of your eyes. Now, add a third eye (call it eye C). Either that third eye can see that point or it cannot. If it cannot, then you are in basically the same position you would have been if you had rotated your head so that eye A stayed put but eye B was where C is and then rotated your head so that eye B stayed in its original spot but eye A was where eye C is.
Basically, I think you can always end up with the same information just moving your two eyes to cover all of the pairs-of-places any two of your n eyes could cover.
I'll have to think some more to decide if there would be some evolutionary advantage to not having to turn your head so much or if those kinds of problems would be rare. I think they would be rare. In most cases, you'll be able to see the same points with either eye. The only times this isn't true is at the edges of things.[...]
pat wrote:Assume the retina is 3-D and suppose we have a point 'a' in eye 'A' and a point 'b' in eye 'B', there is one and only one point in 4-D space that projects to those two points simultaneously.
For eye A, the set of points that map to point 'a' is a straight line of points. A point off of that line is not obscured by that line. For eye B, the set of points that map to point 'b' is a straight line of points. The intersection of these two lines is a single point.
So, the only cases that are confusing are when something obscures the intersection from one eye but not the other.
pat wrote:But, a creature with only two legs and the skill to keep its center of gravity over them would be able to walk around just fine in a 4-D world. Again, gravity is only acting in one direction. With two legs, you'd have the ability to move your center of gravity from one to the other to effect locomotion.
pat wrote:I can see no need for another leg. In walking, your goal is to move your center of gravity along a line (not a plane or anything). You will need to have some tridth to your feet to help you stabilize there.
But, you can stand on one leg in 3-D. You should be able to do the same in 4-D. The only thing you need for walking then is a second leg upon which to stand.
pat wrote:But, you can stand on one leg in 3-D. You should be able to do the same in 4-D. The only thing you need for walking then is a second leg upon which to stand.
I can't think of a reason one would need seven fingers. But, of course, I cannot see any reason we need five fingers. The way we use our fingers, it seems to me that three would suffice. Anything that I can grip, I can grip with my thumb, index finger, and pinky. I have more strength and more stability if I involve more fingers. But, I don't personally see any reason why we wouldn't have an opposable pinky that's as strong as the thumb to go with a ring finger in the middle. *shrug*
PWrong wrote:Still, most animals have four legs. And even though you can stand on one leg, there aren't many animals that evolved like that. So there might be very few animals with only two legs in 4D.
Opposable thumbs evolved on monkeys so they could climb trees.
If you grab a horizontal branch above you, you don't want to slip off. But you only need one digit underneath the branch to keep the hand stable. The more fingers on top of the branch, the more strength.
In 3D, each finger grasps a circular portion of the cylindrical branch. In 4D, assuming a spherindrical branch, grasping it would be a bit like holding a sphere.
The most efficient way to hold a sphere would probably be three fingers, each opposable to each other. Each group of three holds a portion of the branch, but the groups might share a common finger.
For comparison, think of a 3D hand as having four sets of two opposable fingers, but each set has a common member, the thumb. The "four" is probably arbitrary, but the "two" comes from the 2D surface of the branch.
[...]So they can have: 2k fingers sharing one thumb, or k fingers sharing two thumbs, where k is the number of "sets". Since our general goal is a humanoid, lets say 2k fingers and one thumb.
The sets extend along the branch, and each thumb has to be opposable to every finger. The further away from the thumb/s, the weaker the grip, so there must be a limit on the number of sets. so lets say four sets, like us.
This means 8 fingers and one thumb.
4 fingers for each dimension of the surface of the branch, plus one thumb for stability. You can roughly imagine having a hand with an extra row of fingers, perpendicular to the original ones. It's easy to project, because the hand is stuck to a 3D surface anyway.
......||||................||||
..\_.||||................||||._/
..\_|....|...............|....|_/
..\_|....|=>......<=|....|_/
...\_|..|.................|..|_/
......|..|.................|..|
I can't get the picture to behave. The dots might help.
Rkyeun wrote:Standing in 4D is more difficult, even if trained to not need the 'stable' number of legs.
With our 2 legs forming a line, we cancel out one direction we can fall in, and anchor ourselves from rotating around one axis.
The ground prevents our falling in another direction, and gravity prevents us from falling in the other.
This leaves only forwards and backwards to fall into.
However in 4D, you can fall forwards, backwards, ana, and kata. Your difficulties in balancing have squared. You are only anchored from rotating along a single line, but 4D objects rotate around planes. You need a third leg to form a plane in which you cannot rotate, which only leaves you balancing against the other doubly perpendicular plane.
Return to Where Should I Post This?
Users browsing this forum: No registered users and 16 guests