bo198214 wrote:in the n dimensional case the coordinates are usually called x<sub>1</sub>, ..., x<sub>n</sub>
That's true.houserichichi wrote:It's just semantics at this point...
With my program I aim at people who do not necessarily know what we're talking about here... educational purposes, if you wish.houserichichi wrote:anybody versed in what you're talking about will get the gist of whatever you decide to label the axes.
daemonflower wrote:With my program I aim at people who do not necessarily know what we're talking about here... educational purposes, if you wish.
wendy wrote:w,x,y,z is the usual set.
z is height, and y is forward. Everything else is across.
Keiji wrote:Eh, I always use y as the axis of gravity, z as the axis of sight, and x as the axis that's perpendicular to both of those.
When it comes to 2D, I generally dismiss the z direction, as I don't imagine being in the plane, rather looking at the plane...
Basically it's the old way to construct an n-dimensional hypercube: Take an n-1 dimensional hypercube of size a, then move it a units along the nth axis. You can do the same with a grid with 19 (or, more generally, m) crossing points.pat wrote:Care to describe your "elegant solution to create a n+1-dimensional Go board from an n-dimensional one"?
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