Therein lies my post here!

A few years back, f00Dave had several OpenGL programs he hosted on his site- At present, he no longer hosts them, and because of that, and the lack of information supplied in the zipfile for ViewTess, I couldn't verify what the status of the program, and its source code, were, and therefore until tonight, I wasn't sure I could share it publicly.
Until I emailed f00Dave via gmail to ask about it, and whether it's OK to port & modify it. He said I can, as he considers it in the public domain, although he admits he neglected to specificly express that in the archive. (It was on the now-long-since-gone page on his site.)
So with his permission, I have posted it here, on Keiji's InvHost site.
What's in it? The source code (made for Borland C++ Compilerr), the Windows executable (needs the GLUT DLL for Windows), and a keys.txt file that explains SOME of the keys. There are no menus, just the Windows titlebar.
It is, simply, a simple, but nice-looking tesseract viewer, with both wireframes and solid prism-like faces. It's the latter that makes it beautiful to look at!


OK, then, WHY am I sharing it? One, so that those who haven't seen it (on Windows, or on x86 Linus with Wine), and so others can see why I have liked this program for the last few years; and for another, I need help in porting to OSX (I'm not a programmer, so I'm dumbfounded at trying to convert a Borland-based C++ project to something that can compile on OSX) and expanding this program to include a few more dimensions and shapes, and add true menus, true fullscreen (like a similar program, Jenn 3D), something that could make it even a good "screensaver".

So, as much as I'd like to share this program, I'm asking for help in getting this compiled for (my) Mac. And I do have permission to do so, including hosting both versions. (I can forward his email on request- Just email me at "quozl1" at "earthlink" dot "net" for proof of his permission.)
I love tesseracts and other n-dimensional shapes as truly amazing, and surrealistic eye candy....
Now, if the 5D Rubik's Cube could get ported to OSX...or at least Java...

....Or a nice non-wireframe hyperdie.....
Enough for my rambling, for now.

d.m.f.