Dx number (InstanceTopic, 3)
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A '''Dx number''' is a number representing the mirror selection on straight [[Coxeter-Dynkin symbol]]s. The Dx number acts as a [[bitfield]], where the zeroth bit corresponds to the leftmost mirror, the first bit to the 2nd mirror from the left, etc. A bit is clear if the mirror is inactive ("o"), and set if the mirror is active ("x"). The Dx number of an n-dimensional [[polytope]] is always between 0 and 2<sup>n</sup>-1 inclusive. | A '''Dx number''' is a number representing the mirror selection on straight [[Coxeter-Dynkin symbol]]s. The Dx number acts as a [[bitfield]], where the zeroth bit corresponds to the leftmost mirror, the first bit to the 2nd mirror from the left, etc. A bit is clear if the mirror is inactive ("o"), and set if the mirror is active ("x"). The Dx number of an n-dimensional [[polytope]] is always between 0 and 2<sup>n</sup>-1 inclusive. | ||
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Latest revision as of 22:45, 11 February 2014
A Dx number is a number representing the mirror selection on straight Coxeter-Dynkin symbols. The Dx number acts as a bitfield, where the zeroth bit corresponds to the leftmost mirror, the first bit to the 2nd mirror from the left, etc. A bit is clear if the mirror is inactive ("o"), and set if the mirror is active ("x"). The Dx number of an n-dimensional polytope is always between 0 and 2n-1 inclusive.