Spheration (InstanceTopic, 3)

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The '''spheration''' operator is a kind of modeller's finish, like a paint.  It is not intended to add new topology to the shape, but to give a thin thing substance.
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<[#ontology [kind topic] [cats Construction]]>
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'''Spheration''' is a kind of modeller's finish, like a paint.  It is not intended to add new topology to the shape, but to give a thin thing substance.
This particular finish converts thin things into solid objects.  One can see an example of spheration at the [http://www.atomium.be Atomium], a left-over from the Brussels Expo.  This shows the vertices and edges of a cube, which are all connected to a central cell.  To make these real, there are spheres at the vertices, and thinner lines connecting the spheres.
This particular finish converts thin things into solid objects.  One can see an example of spheration at the [http://www.atomium.be Atomium], a left-over from the Brussels Expo.  This shows the vertices and edges of a cube, which are all connected to a central cell.  To make these real, there are spheres at the vertices, and thinner lines connecting the spheres.

Latest revision as of 20:51, 6 February 2014

Spheration is a kind of modeller's finish, like a paint. It is not intended to add new topology to the shape, but to give a thin thing substance.

This particular finish converts thin things into solid objects. One can see an example of spheration at the Atomium, a left-over from the Brussels Expo. This shows the vertices and edges of a cube, which are all connected to a central cell. To make these real, there are spheres at the vertices, and thinner lines connecting the spheres.

The popular Zometool is an example of a tool for making solid examples of vertices and lines, which in turn indicate the shape to build.

The mathematical specification is that all points at some distance r from a thin thing (like a line), is part of the solid representation of that thing. One might use different values of r for different dimensions, usually in descending order (a point's r is bigger than a line's r).

A torus is a spherated circle. This is the result of points a sphere might cut if it travels around the circle.

A tiger is a spherated bi-glomolatric prism. A 'glomolatrix' is a round line-fabric as itself, that is, a circle's circumference. The bi- means that you use two of them. The prism is a product, which creates a cartesian intersection (points in A plus points in B are in the product points in AB). This is still a thin 2d surface in 4D. To give it substance, we need to flesh it out or puff it up, by including points at some distance r from it.

The section of a spherated object, when taken at right angles to the object, gives a spheric (eg circular, spheric, glomic), cross-section.