wendy wrote:I usually figure some form of hedrid form, like a finger*line prism.
quickfur wrote:So you potentially need two sets of fingers in different 2D planes (probably two orthogonal planes). That makes for a lot of fingers!So Jonathan's image seems a likely candidate for a 4D hand.
anders wrote:Hands and fingers were originally used for walking and later evolved for grasping so 4d hands and fingers being used for grasping would likely have evolved from the front feet and toes that were originally used for walking. So 4d hands and fingers would be modified feet and toes so when figuring out what 4d hands and fingers would look like something to think about is what would 4d feet and toes look like and how could the shape of 4d feet and toes be modified to produce 4d hands and fingers.
ICN5D wrote:[...] And yes, it's true that a 4D being need only mess with us from 4D, to be invincible from our attacks. But, that wouldn't make for a good selling franchise. Once you start the game, you get killed out of nowhere, and you're like "What the heck happened? " and the game is like " You got attacked from the 4th dimension!!! Respawn? " . Which would be boring and lame
quickfur wrote:Until you realize that the point of the game is to acquire the ability to navigate (and see) in 4D before you get killed, in which case it suddenly becomes a lot more interesting...
Hugh wrote:quickfur wrote:Until you realize that the point of the game is to acquire the ability to navigate (and see) in 4D before you get killed, in which case it suddenly becomes a lot more interesting...
If the arena were 4D, and our 3D viewpoint was able to freely move around within it, we'd be able to see at least a 3D slice of the 4D being wherever he was within it.
quickfur wrote:Hugh wrote:quickfur wrote:Until you realize that the point of the game is to acquire the ability to navigate (and see) in 4D before you get killed, in which case it suddenly becomes a lot more interesting...
If the arena were 4D, and our 3D viewpoint was able to freely move around within it, we'd be able to see at least a 3D slice of the 4D being wherever he was within it.
That's like trying to survive an Unreal Tournament deathmatch with a 1 pixel wide display.
quickfur wrote:That isn't gonna help; instead of getting a 1-pixel-wide slice of the view, you'd get a 3-pixel-wide slice of the view squished into a 1-pixel-wide display, which makes it even more incomprehensible.
quickfur wrote:Well yes, that is the point... 3 axes of existence from a 4D point-of-view amounts to nothing but a 1-pixel slice across the world. Trying to out-maneuver a 4D being with such a crippled view is analogous to trying to win Unreal Tournament deathmatch on a 1-pixel-wide screen. (Or a 2D slice of the 3D world.)
quickfur wrote:Yes, because they are dealing not with 3D slices of the 4D world, but projecting the entire 4D scene into a 3D volume.
ICN5D wrote:We have to move around to see how the rest of it fits together. Cross sections are all we will actually see. A projection of a real 4D object would require some sort of advanced 4D sensing technology, that could display it back to you, in 3D pieces. So, we really do have to explore the darn things, if you want to see the rest of it. But, we won't have any sense of motion in this higher space. It would only seem as if the slices could transform magically, right before our eyes.
Return to Higher Spatial Dimensions
Users browsing this forum: PatrickPowers and 4 guests