Unlike binary computers, the trinary one does not have unavoidable digit flicker (ie when one goes from 9999 to 10000, all the digits flicker). The neighbourhood near 10000 is 1000m, (80), 10000 (81) 10001 (82).
papernuke wrote:when a computer receives information, it receives it in 1's and 0's in a specific formation. what are the 1's and 0's changed into letters? like is there a chart or something for it?
zero wrote:Yes, there's that flicker.
Gray codes avoid it,but what's a little flicker going to hurt? Sometimes it can be interesting. You should see what happens when you count off the positive integers using a radix of, oh, how about 2+i -- using five digits (0 and the four fourth roots of 1).
zero wrote:Well, let's see, I don't think the number of digits grows quite that fast.
papernuke wrote:when a computer receives information, it receives it in 1's and 0's in a specific formation. what are the 1's and 0's changed into letters? like is there a chart or something for it? and why does it take info in 1's and 0's?
[edit] whoops, this might have supposed to been in programming..
Nick wrote:Ignore HEX, nobody loves him. He has no real friends and I hate him with a growing intensity.
Hayate wrote:Nick wrote:Ignore HEX, nobody loves him. He has no real friends and I hate him with a growing intensity.
Then I hate you with a growing intensity. Decimal is stupid when you're talking about computers. Binary is completely unreadable and the octal base isn't a tetration of 2. Thus hexadecimal is the correct base to use.
Nick wrote:Hayate wrote:Nick wrote:Ignore HEX, nobody loves him. He has no real friends and I hate him with a growing intensity.
Then I hate you with a growing intensity. Decimal is stupid when you're talking about computers. Binary is completely unreadable and the octal base isn't a tetration of 2. Thus hexadecimal is the correct base to use.
Base 10 is certainly stupid when talking with computers, but how is base 16 any better? Just learn to read binary, it's not hard.
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