Tesseract cross-section viewer...

Discuss interdimensional programming, Java applets and so forth.

Tesseract cross-section viewer...

Postby pat » Fri Dec 01, 2006 5:14 am

I just ran across this while on a totally unrelated quest:
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Postby papernuke » Sat Dec 02, 2006 2:19 am

1st, its in a different language. 2nd, whats a cross-section veiwer?
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Postby Nick » Sat Dec 02, 2006 2:24 am

@Icon: You know how a square is a face-first two dimensional cutsection of a cube, and a vertex-first two dimensional cutsection of a cube is a pentagon? Well, this is the same, except 4d to 2d.

@PWrong: I'm not gonna trust anything written in another language; usually you can tell if something is serious and not spyware/virus's judging on the use of language. They might type like an unctuous salesman might talk, or like a 8-year old kid on aim, or a script-kiddy. You can tell alot; so, you download first, then tell me if it's good ;).
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Postby pat » Sat Dec 02, 2006 5:59 am

Well, I got to the person's site because his site was recommended as a good resource for game-programming tutorials and game-physics tutorials. I downloaded his "math for OpenGL" source code. He seems like a legit resource to me.

I can't vouch for anything the page says. But, I am under the impression that he wrote the tesseract viewer as part of an OpenGL tutorial he was writing...


And, I haven't downloaded it yet myself because I don't have Windows. Of course, for all I know, it could be source code. I should try downloading it.
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Postby PWrong » Sat Dec 02, 2006 12:39 pm

I downloaded it (I assumed pat already had), and it works fine.
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