complete beginner

Discuss interdimensional programming, Java applets and so forth.

complete beginner

Postby wintersolstice » Tue Nov 10, 2009 11:19 am

I wanted to start programming with 4D+. But unfortunatly I don't know the first thing about "Programming" (not even the basics!)

I want to know:

1) what type of software you use to enter a code that's been written? (if that's not how it works, I'm sorry I don't know)

2) Where can I find more info on codes and languages?

3) what about making websites? (how do make the foundation?)
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Re: complete beginner

Postby Keiji » Tue Nov 10, 2009 2:40 pm

Gosh.

Firstly it's rather hard to give any solid advice unless we actually know what you're trying to do.

Are you trying to make a 4D game? A 4D modelling program or raytracer? Or do you simply want to make a program to calculate statistics of certain 4D shapes?

To try and answer your questions, though...

1. I think what you mean is "how do you compile/debug a program you are writing?". There are lots of different programming languages and they all come with their own compilers and some of the popular ones even have IDEs. I would personally recommend the C programming language and the Code::Blocks IDE, which includes the mingw compiler.

2. Wikipedia will give you a start. After that, you're generally looking at Google. cplusplus.com has a very nice reference for the most common library functions, which work in pure C as well as the titular C++.

3. If you want to make a website you'd need to learn XHTML and preferably CSS and PHP too. Though if you only want to post your research somewhere I suggest creating an account on the Higher Dimensions Database and contributing there. One wiki can often be better than dozens of individual research sites if there's enough content on it.
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Re: complete beginner

Postby wintersolstice » Wed Nov 11, 2009 10:19 am

Right i'll try and expalin my first question.

Someone on here wrote a code for "4D tic tac toe" If I wanted to play it, what would I have do with the code?

Edit:

Basically what I'm asking is: When you've written a code then what?

and I should thank you for other info so thanks :D
It isn't just for "4D+" stuff it's for more general things aswell
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Re: complete beginner

Postby Keiji » Wed Nov 11, 2009 3:56 pm

Well, you'd have to compile it. Since it's just one C file with no references this is very easy on Linux (gcc -o game game.c && ./game). On Windows you'd load up CodeBlocks, make a new empty project, add the file to it (or paste in its contents) then hit the build & run button.
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Re: complete beginner

Postby wintersolstice » Wed Nov 11, 2009 7:52 pm

Keiji wrote:Well, you'd have to compile it. Since it's just one C file with no references this is very easy on Linux (gcc -o game game.c && ./game). On Windows you'd load up CodeBlocks, make a new empty project, add the file to it (or paste in its contents) then hit the build & run button.

I just wanted to say thank you :D I didn't have "CodeBlocks" on my computer, but I have now! I googled it and find somewhere to download it from.

All I need to do now is understand how to use it, and learn some codes:D
thanks
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Re: complete beginner

Postby PWrong » Sun Nov 15, 2009 10:17 am

I'm pretty terrible at programming, including just opening and compiling a program. Although I'm ok with mathematica and I used to program my graphics calculator. Most of my friends seem to be computer scientists these days though.
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