Just exploring time as interchangeable with space again as a fun exercise...
Interesting reading in another thread here about multiple time dimensions and spatial dimensions.
If we were to make - for the sake of argument - the pillar that time is represented by linear motion then this would make matter and multiple dimensions a player.
As discussed before different numbers of dimensions gives us a different expression of gravity.
0D - singularity
1D - constant gravity
2D - dissipating gravity at constant rate
3D - dissipating gravity at square-root rate
4D - dissipating gravity at cube-root rate
Resulting in:
0D - no acceleration (and no motion)
1D - things fall at a constant acceleration
2D - things fall at increasing liner acceleration with closeness
3D - things fall at increasing squared acceleration with closeness
4D - things fall at increasing cubed acceleration with closeness
By closeness I mean how close an object is to another object.
With both objects falling towards each other this accelerates the process even faster above 1D.
The only thing that tends to offset gravity is spin; whether that is two objects orbiting around a common centre or the actual objects themselves rotating...
So things fall faster from further in lesser spatial dimensions than in higher spatial dimensions.
Time to make breakfast...