Just exploring time as interchangeable with space again as a fun exercise...

Interesting reading in another thread here about multiple time dimensions and spatial dimensions.

If we were to make - for the sake of argument - the pillar that time is represented by linear motion then this would make matter and multiple dimensions a player.

As discussed before different numbers of dimensions gives us a different expression of gravity.

0D - singularity

1D - constant gravity

2D - dissipating gravity at constant rate

3D - dissipating gravity at square-root rate

4D - dissipating gravity at cube-root rate

Resulting in:

0D - no acceleration (and no motion)

1D - things fall at a constant acceleration

2D - things fall at increasing liner acceleration with closeness

3D - things fall at increasing squared acceleration with closeness

4D - things fall at increasing cubed acceleration with closeness

By closeness I mean how close an object is to another object.

With both objects falling towards each other this accelerates the process even faster above 1D.

The only thing that tends to offset gravity is spin; whether that is two objects orbiting around a common centre or the actual objects themselves rotating...

So things fall faster from further in lesser spatial dimensions than in higher spatial dimensions.

Time to make breakfast...