http://jayisgames.com/archives/2011/04/ ... alkthrough
If you try to draw a timeline connecting all the major events in this game, you'll notice 2 Closed timelike curves (timeloops) and 3 intersection points of future timeline with past timeline. And finally an event which destroys all the CTC and intersections at a later timepoint.
My hypothesis is (assume type 2 time travel in this game(http://en.wikipedia.org/wiki/Time_travel: History is flexible and is subject to change) is true)
Instead of simply tracing along the timeloops, we can also consider the "time" where the timeloops and intersections are formed and destoryed.
That way it will seemed that there are two scales of time (not to be confused with multiple time dimensions):
A local scale (the timeline graph of e.g. this game)
A global scale (above in additon to the events "outside" yet related to the timeline (e.g. the "time" where the CTC and intersections are formed and destroyed.)
So the whole timeline can be resolved as: event A-> generation of CTC and intersection -> event B -> destruction of the CTC and intersection.
As the event where CTC and intersection is destroyed occurs "later" than the formation of CTC and intersection, the aforementioned change will not interfence with the future or past of the local timeline (i.e. the timeline graph of this game).
From the above, if Future dr stanley does not order james to travel back to time to correct the past, even though the intersections in the past had "happened", they will "then" dissapears. Therefore Dr stanley becomes not stopped.
If type 1 time travel is true, things will be simpler. The entire timeline graph is predetermined and as it progress, it follows the pre-determined rules to change.
IN OTHER WORDS: Fate
(Flaw: Cannot explain the origin of the screwdriver nor the ladder)
(Note this is just a speculation, not a scientific essay, thus there's no scientific evidence included, feel free to discuss)
P.S. I still don't know how to incorporate relativity into my hyprothesis, as i still confused by it