http://www.roguetemple.com/z/hyper/
Seems really interesting

EDIT: OK, I bought the game (Steam version is only 1 Euro) and tried it out. It's actually very good! The author makes ingenious use of the fact that hyperbolic space has huge amount of space available.This allows him to have zones which both extent indefinitely AND border many other zones.
The game is simple, but difficult - you move in the space defined by truncated (3,7) tiling, picking up the treasure and killing monsters. Combat is puzzle-based, you simply kill the monsters if you attack them before they can attack you -- otherwise you die. Monsters move based on deterministic algorithms so you can predict their moves in advance. The game map is theoretically infinite (new parts are generated as you move out of the old ones), you only have limited visibility (which ties nicely with graphic limitations of Poincare projection).
The game has many zones, all with their own monsters and gimmicks. So far I've seen:
Crossroads - relatively safe area whose main feature is that connections to other zones are incredibly common.
Icy Land - frozen waste divided up by ice walls. Each space has a temperature defined and if you stand near a wall, it will evetually melt through your body heat.
Living Cave - walls in here use cellular automaton algorithm to grow and shrink.
Jungle - this is overgrown by plants who actively try to get you.
Desert - inspired by the Dune novels, this desert is divided by impassable dunes, and it's home to huge sandworms who are slow, but grow instead of moving and cannot be killed directly.
Alchemist Lab - place with two colors of tiles, one serving as floors, one as walls, that can be switched under certain circumstances.
Land of Mirrors - full of objects that create your duplicates when you touch them.
Land of Eternal Motion - bleak place where every tile you step on disappears. Enemies can be easily outrun thanks to the fact that there are no parallel lines, and so they have to move along longer curves to move in the same direction as you.
Dry Forest - place where you can cut down trees. Apparently, it is one spark away from a wildfire, though.
And there are still more.
The difficulty is also done interestingly: each zone has its associated type of treasure. As you collect the treasures, the number of monsters in that zone grows, so it's in your interest to only collect a few items and then move to another place.