by moonlord » Mon Aug 14, 2006 8:28 am
No projection is 100% accurate because it can't keep the angles. By definitions, a tessie has four angles of 90 degrees aroung a vertex, but you can only place three around a point in 3D space.
Every projection helps for visualising a certain aspect of the polychora (4D bodies). For example, a projection of the tessie shows two cubes of the same size, with their vertices connected respectively. This shows that you can create a tessie by expanding (extruding) a cube in a 4th dimension, perpendicular to all the previous three. The cube-in-the-cube projection shows how the eight cubic cells that are on the surcell of a tesseract are linked. And so on. Animated projections that involve the rotation in the XW, YW or the ZW planes are more difficult to interpret, but have patience and keep trying and eventually you'll succeed.
"God does not play dice." -- Albert Einstein, early 1900's.
"Not only does God play dice, but... he sometimes throws them where we cannot see them." -- Stephen Hawking, late 1900's.