idea = unity of presences
to get an idea of a tesseract, one needs to be able to hold in one's awareness all the 8 3-cubes forming the hypersurface of tesseract. between these is a 4d chunk bounded by the tesseract.
what i don't understand, is the way the projection works from 4d to 3d ...
lets consider these analogies between seeing 3-cube(or looking at its 2-shadows in 2-plane, orthogonal to viewing axis) and 4-cube(or looking at its 3-shadows in 3-space):
in orthographic projection (from infinitely far):
3-cube, seen vertex first, which amounts to looking from viewpoint on 3-cube's diagonal, looks like hexagon with diagonals.
3-cube, seen face(2-cube = square) first, which amounts to looking at it from viewpoint at axis that passes through centre of the face and is orthogonal to it, looks like square.
between these 2 views of the 3-cube, one 'maximal' and one 'minimal', are all the other viewpoints with cube's image taking area between the hexagon and the square case.
it is like seeing 3 axies of 3-space: one extreme it looks like 3 axes crossing, with 2,3,6-fold rotational symetry, other extreme is just a cross, one axis becomes a point of intersection.
for 4d case, projecting the 4-cube into 3-space, one extreme is the rhombic cuboctahedron with 4 diagonals from vertices where 3 edges meet.
another extreme is a cube with its 4 diagonals.
(one is cell first, other is vertex first, which is which ?)
now between these 2 extremes are the other projections, like the familiar one where one 3-cube is within another 3-cube and their vertices are connected, which gives other 6 3-cubes.
out of the blue, i gotta go now (my girlfriend needs me
) but'll be back in the evening and completize my thoughts on this as well as pose some questions that might clarify what i don't get.