Based on Pi*r^2 and 4/3*Pi*r^3.
I found they are dimensionally related:
1D: (2^1*Pi*r)/(2*1)
2D: (2^2*Pi*r^2)/(2*2)
3D: (2^3*Pi*r^3)/(2*3)
4D: (2^4*Pi*r^4)/(2*4)
- is what I'm looking at now.
I prefer my short verision for circles of:
dia^dimension*Pi/(2*dimension)
I came to those indirectly via:
2D, Area:
A circle with a diameter of 4 has an area of... π * r^2 = 12.5664
I like 1, so
I found how many circles of diameter 1 were needed to equal the area
of that 4d circle.
The answer is 16: 12.5664 / 0.7854
a) 16 is also the square of the diameter.
b) 0.7854 = area of circle with a diameter of 1.
c) 0.7854 happens to be π / 4 or
3D, Volume:
I did the same check with 3D: (4/3) * π * r^3 and
I found that it takes d^3 circles with a diameter of 1.
so again
4^3 = 64,
Volume = 64 * 0.5256(Volume for dia. of 1) = 33.5103
1D, Vector:
If you travel straight for 4 feet, how many circular feet have you traveled?
4^1 * (π / 2 * 1) = 4 * (π / 2) = 2π
What does this mean?
well we know that the circumference is π * d,
and we don't need to go in a complete circle,
we only need half the circle, hence C = 4π, 4π / 2 = 2π.
- it essentially scribes the shell of the sphere in any direction.
Here is where I would like some comments:
If the 4D is calculated on a circle with a d of 4, and a circle with a d of 1,
it would take 256 of the circle with a d of 1 to fill??? the circle with a d of 4.
What is going on that it takes 256?