I’ve been fascinated by the improvement in the ability of AI to understand things. The latest model I have access to is the o3-mini-high and I like the way it takes time to formulate answers. Unfortunately the drawing program for it hasn’t improved as fast as I’d like it to. It still makes many spelling mistakes.
I asked it to come up with a few examples of images for a 4D steering concept and the results look similar to what I am getting for the 4D/VRI connection idea.
It’s hard to put 4D axes and directions into a 2D image but it tries its best:

Here is the prompt it came up with for the bottom right of the 4 images shown:
“A hyper-realistic, ultra-detailed 3D rendering of a conceptual 4D steering system. At the center, a semi-transparent tesseract (4D cube projection) is displayed with its four axes clearly labeled: w, x, y, and z. Three luminous, semi-transparent rotation planes intersect the tesseract: the wy-plane (rotating the w and y axes) appears as a gently glowing, shifting surface; the xy-plane (rotating the x and y axes) is rendered with dynamic neon outlines; and a forced wx-plane (rotating the w and x axes) emerges vividly at the intersection, highlighted by bright, interlocking arrows that illustrate how the shared y-axis of the wy and xy planes compels its rotation. Glowing arrows trace the direction of rotation in each plane, with a particularly striking emphasis on the overlapping region along the y-axis. A smaller inset panel on one side contrasts this with a disjoint scenario, where rotations in the wx and yz planes occur independently, shown with isolated, crisp directional indicators. The entire scene is bathed in dramatic, high-contrast lighting with strong 3D depth, realistic shadows, and intricate reflections—rendered to appear as an extremely vivid photograph that makes abstract 4D rotations tangible.”
I asked it to give a detailed explanation of the image because the spelling in the image wasn’t correctly shown:
o3-mini-high:
Let’s break down the image’s components so you can correctly label them.
Main Elements in the Image:
1. Central Tesseract (4D Hypercube Projection)
• The large, semi-transparent cubic structure in the middle represents a tesseract, which is a four-dimensional hypercube projected into 3D space.
• The internal grid-like structure is a visual artifact of the 4D projection, helping to depict the depth and complexity of the hypercube.
2. Four Axes (w, x, y, z) Directions
• The axes represent the four spatial dimensions of the tesseract:
• X-Axis (left-right direction in 3D)
• Y-Axis (up-down direction in 3D)
• Z-Axis (forward-backward direction in 3D)
• W-Axis (fourth spatial dimension, perpendicular to all three 3D axes)
3. Rotational Planes and Their Representations
• The three rotational planes are visualized as glowing, semi-transparent rings or circular paths around the tesseract.
• Each plane represents a specific pair of axes rotating together, forming SO(2) subgroups of the SO(4) rotation group.
• WY-Plane (rotating w and y axes)
• This is the plane that involves the fourth dimension (w) and the vertical y-axis.
• The outer ring that passes through the top and bottom parts of the tesseract likely represents this rotation.
• This means objects would rotate along the w-y plane, shifting perspectives in 4D.
• XY-Plane (rotating x and y axes)
• This is a standard 3D rotation plane, meaning a normal rotation along the x and y axes.
• The circular arrows along the front and side of the tesseract likely indicate this rotation.
• A rotation in this plane does not involve the fourth dimension.
• Forced WX-Plane (rotating w and x axes)
• The key forced rotation, appearing due to the Lie algebra closure property of SO(4).
• Since both the WY and XY planes share the Y-axis, the algebra demands the existence of a WX rotation (w and x axes interacting).
• The highlighted arrows emerging vividly at the intersections illustrate this forced rotation.
4. Surrounding Cubes and Their Meaning
• The outer cubes are 3D slices of the tesseract, representing its 4D nature.
• These cubes are linked to the central structure and may be interpreted as different perspectives of the tesseract in rotated 4D states.
• They could also represent how different 3D sections of the tesseract would appear when rotated in various planes.
5. Glowing Arrows (Direction of Rotation)
• These trace the direction of rotation in each plane.
• The overlapping region along the y-axis emphasizes the algebraic necessity of including the wx-plane rotation when wy and xy rotations exist.
6. Disjoint Rotation Scenario (Possible Inset Panel)
• In an inset panel, the disjoint case is meant to show how wx and yz rotations can exist independently.
• If there is an isolated set of arrows apart from the main structure, that is likely the representation of the disjoint torus SO(2) × SO(2) rotations, meaning two independent 2D rotation groups without algebraic closure forcing a third.
How to Label This Image Correctly:
• Central Tesseract → Label as “4D Tesseract Projection”
• Four Axes → Label as “w, x, y, z” at their respective directions.
• WY-Plane Rotation → Label the ring passing through the top and bottom as “WY-Rotation Plane (w-y rotation)”.
• XY-Plane Rotation → Label the ring passing through the front and sides as “XY-Rotation Plane (x-y rotation)”.
• WX-Plane Rotation (Forced) → Label the highlighted arrows at intersections as “WX-Rotation Plane (w-x forced rotation)”.
• Surrounding Cubes → Label them as “3D Slices of Tesseract in Rotated States”.
• Arrows → Label each set of glowing arrows with their corresponding rotation plane.
• Disjoint Rotation (if inset exists) → Label as “Disjoint Rotation: WX and YZ Rotate Independently”.