jinydu wrote:I have tried, unsuccessfully, to access that website on 3 computers. Could you please check to make sure the link is right?
pat wrote:What I've read so far seems cool.... I'll have to read it more closely soon. In the meantime, here's a picture of a hollow hypercube with the front cell removed. To distinguish the sides, the +x side is red, the +/-y sides are green, the +/-z sides are blue, and the +/-w sides are yellow. The positive sides are striped, the negative sides are left unadorned.
If I had rendered enough frames, then this would basically be all of the pixels hitting Tetra's retina at one time. The resolution here is 75x75x11. I'd imagine Tetra's eyes would be more like 75x75x75. And, I didn't go to the trouble of mitering the edges, so the box is put together a little bit roughly.
quickfur wrote:Cool! Is this done using your multi-dimensional ray-tracer? :-) I downloaded it and compiled it, but didn't know where to start. Are there any online docs about how to use it?
Well, in my mind, when I imagine the image in Tetra's retina, it is slightly transparent, so that I can see all the objects in it from my 3D viewpoint. (Of course, in reality it is quite opaque, but I'm just trying to "see" the image from my 3D perspective.) Is it possible to render these images with partial transparency? :-)
Also, if Tetra's retina is anything like ours (and I'm working on that assumption), it would have higher resolution around the center, and lower resolution on the periphery. But we'll let that slide, since the computer deals better with an evenly distributed resolution.
PWrong wrote:I'm not sure about this bit:
"Remember that Tetra does not merely see 3 faces of the cube the way we would see it. She sees all 6 faces simultaneously"
This is true, but she doesn't see all of the cube. You can only see one side of a piece of paper. Maybe you could see the whole thing if it had zero thickness, but it doesn't. Likewise, a wooden cube existing in 4D would have a very small tridth, but not zero. So a 3D cube in 4D would have two sides, and Tetra can only see one side at a time.
pat wrote:(...) Here are the files I used to create the above image and the one in this post.
http://www.csh.rit.edu/~pat/lj/box.rt
http://www.csh.rit.edu/~pat/lj/box2.rt
(...) Is it possible to render these images with partial transparency? :-)
Yes, but none of the pictures that I've ever rendered that way look good at all. I think it's mostly because the whole idea of front-and-back become muddled. An object that starts at a point in the kata direction and fans out to sphere in the ana direction looks exactly the same as a whole slew of other objects that have a point slice and a sphere slice.
Here's the same cube at a different angle: (...)
Here's the same things with the transparency effect... (and a black sky) (...)
And, for completeness, the input files:
http://www.csh.rit.edu/~pat/lj/box-trans.rt
http://www.csh.rit.edu/~pat/lj/box2-trans.rt
jinydu wrote:Ok, now I can view the web site.
Yes, some pictures are needed please. I'm struggling to visualize your description of how Tetra sees a rhombic dodecahedron. The unfamiliar terminology might be part of the difficulty.
quickfur wrote:Interesting. I wouldn't know how to use this to illustrate what I'm trying to describe, though, 'cos the reader would have to somehow piece these slices together in his mind. I was hoping for some way of illustrating the actual 3D objects that comprise the image in Tetra's retina.
Hmm you're right, it's kinda hard to see. :? In the 2nd image, though, it looks like it's just super-imposing the slices with alpha-blending. Is there a way to do actual transparency of the projected 3D volumes?
And, for completeness, the input files:
http://www.csh.rit.edu/~pat/lj/box-trans.rt
http://www.csh.rit.edu/~pat/lj/box2-trans.rt
I can't seem to access these two files...?
pat wrote:quickfur wrote:Interesting. I wouldn't know how to use this to illustrate what I'm trying to describe, though, 'cos the reader would have to somehow piece these slices together in his mind. I was hoping for some way of illustrating the actual 3D objects that comprise the image in Tetra's retina.
Yes, but showing a 3-D volume of pixels on a flat page is not so very easy.... 8^)
Well, those are just blendings of the different frames. I can do semi-transparent objects in my raytracer, but none of the colors showing through other transparent colors ever come out looking right. There's no way in my raytracer at the moment to do anything where the output image has transparency (except that the parts outside of the viewing area can be transparent, but the sky cannot). I should add that in.
I can't seem to access these two files...?
Yep, I realized this morning that I hadn't put those up there. They are there now.
pat wrote:My raytracer does not distinguish at all between any spaces, realms, directions, etc. It is fully n-dimensional (for positive integer n). It just happens to output pixels so that the first axis is forward, the next axis is left, the next axis is up, the next axis is frames to the left, the next axis is frames down, the next axis is frames of frames to the left, etc.
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