Oren wrote:I believe a 2-D person would first be bilaterally symetric, able to go forward or backward with equal efficiency. He'd have two stalked eyes, able to see forward or backward with equal acuteness.
Oren wrote:His digestive system would be similar to that of a colenterate, with mouth and anus being the same orafice. Anything else would split him in two.
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Instead of a circulatory system, nutrients would pass directly through cells via phagocytosis and reverse phagocytosis.
Oren wrote:His body would be dome shaped, allowing the plane-space people to easily climb over one another without harming each other.
Oren wrote:In order for neural pathways to form circuits which don't obstruct one another, they would have to be in constant motion.
Oren wrote:4-D people, on the other hand, would probably be a great deal like us, just in 4-D. They'd have 2 eyes set in front of the head (I've heard it said that they would need 3 eyes, but since one eye would see a 3-D image, only 2 would be needed for 4-D vision.)
Oren wrote:Their nervous systems and cirulatory systems would be similar to ours, but far more efficient, not having to snake around quite so much.
Oren wrote:They would have 2 arms and 2 legs.
bobxp wrote:4D people would need 4 legs - if they had 2, they would have to hop around, like if we only had 1 leg.
bobxp wrote:They would probably be very flat through the gravitational (usually y) dimension. This wouldn't let them sit down.
Oren wrote:(suddenly notices his icon) hey! I'm one-dimensional! I've evolved! Let's celebrate! spaghetti and eels for everyone!
alkaline wrote:Oren wrote:His digestive system would be similar to that of a colenterate, with mouth and anus being the same orafice. Anything else would split him in two.
...
Instead of a circulatory system, nutrients would pass directly through cells via phagocytosis and reverse phagocytosis.
The solution that Planiverse used was to have "zipper" systems where one side would open when something went in, then that side would close, and when something needed to go out, the zipper on the other side opened. Thus, the being was never completely split in two. I think the author mentioned your method in an appendix, but i'm not sure.
alkaline wrote:Oren wrote:His body would be dome shaped, allowing the plane-space people to easily climb over one another without harming each other.
In Planiverse, the beings had these hole things with covers. When two met up, one would have to go into the hole, the other would close it then walk over, then the other would exit the hole and continue on its way. This would probably have to be the method used if they were carrying anything. If they weren't, having a dome shaped body might be the easiest and simplest solution. Most likely, both would be used.
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alkaline wrote:Oren wrote:In order for neural pathways to form circuits which don't obstruct one another, they would have to be in constant motion.
In Planiverse, the neural pathways had some kind of cross-curcuit that allowed signals to cross from one side to its opposite side without affecting the path that it crossed. I don't remember the details, though.
alkaline wrote:bobxp wrote:4D people would need 4 legs - if they had 2, they would have to hop around, like if we only had 1 leg.
Actually they wouldn't have to hop around. It doesn't matter what dimension you are in, you need to hop if you have only one leg. Having two legs lets you shift your weight back and forth between the legs, so at least one leg is supporting the weight at once. Thus, no matter one the dimension, if you have two legs you don't need to hop. But, the problem with only two legs in tetraspace is that it would stabilize the left and right directions, but not wint and zant. forward and backward is stabilized by movement and by shape of the feet. Thus, four legs would be most beneficial in tetraspace.
alkaline wrote:bobxp wrote:They would probably be very flat through the gravitational (usually y) dimension. This wouldn't let them sit down.
I'm not quite i understand what you're claiming here.
alkaline wrote:Oren wrote:(suddenly notices his icon) hey! I'm one-dimensional! I've evolved! Let's celebrate! spaghetti and eels for everyone!
Here are the icon ranks for reference:
4 = linespace
16 = planespace
64 = realmspace
256 = tetraspace (visitor only)
1024 = tetraspace (citizen)
you can tell i'm a computer scientist...
alkaline wrote:sometimes your writing is really obfuscated. You don't need to use phrases like "ought to be thus that in conjucture with" and "For the sole purpose of this" because they are really confusing to most people. i will try to reword what you said here:
alkaline wrote:sorry, i didn't mean any offense by what i said. i know how hard it is to rephrase things sometimes - i'm taking advanced english composition right now, and sometimes it can take half an hour or an hour just to get one paragraph right. I'm still not done with my tetraspace pages - i've completely redone them once, and i intend to rewrite them yet again. .
alkaline wrote:if you're writing for other people to read, then you can't write something that they can't understand. It all depends on your audience. If you're fine with only dedicated people with advanced education understanding what you've said, then you've accomplished your goal. If you're writing for a wider audience, then you haven't. I write for a wider audience, so i strive for ease of understanding. That means i have to put a lot more time into my writing, and it takes a lot more time. In the end, i find this effort worth it.
Aale de Winkel wrote:Though I have trouble reading shakespeare I concider myself fluent in english, which might turn out somewhat technical sometimes since I simply don't know what the regular John/Jane Doe knows, and as said I'm just an email away to clarify things.
Jay wrote:I don't think a 1-d creature would need eyes, b/c if they were between any two objects, everything would be dark, as no light could get to them.
Jay wrote:How would a 1-d world function? If the inhabitants were either confined to left-right or forward-back motions, they would have nothing to push off of but each other. But if the only motion was up-down, then there would only be one being, unless they were stacked on top of each other.
Oren wrote:4-D people, on the other hand, would probably be a great deal like us, just in 4-D. They'd have 2 eyes set in front of the head (I've heard it said that they would need 3 eyes, but since one eye would see a 3-D image, only 2 would be needed for 4-D vision.)
Oren wrote:They would have 2 arms and 2 legs.
gonegahgah wrote:Perhaps the toes of the 4D n-ped (> bi-ped) would follow a similar evolutionary process as ours.
So in that case the 4D creature would have a circle of legs for their upright posture with the minimum being a triangle.
We have big toes inside between our legs so perhaps they would also have big toes between each adjacent leg.
This would mean that they would have to have two big twos per feet.
But the 4D being also has a centre to their circle (or triangle of legs).
So they may also evolve to have a major toe that lies at the edge of their foot closest to the common centre of the circle (or triangle) of legs.
Then from those and between these they would have increasingly minor toes to the outer edge; like ours.
So, one major toe, two big toes, and lots of increasingly minor toes?
DonSoreno wrote:gonegahgah wrote:Perhaps the toes of the 4D n-ped (> bi-ped) would follow a similar evolutionary process as ours.
So in that case the 4D creature would have a circle of legs for their upright posture with the minimum being a triangle.
We have big toes inside between our legs so perhaps they would also have big toes between each adjacent leg.
This would mean that they would have to have two big twos per feet.
But the 4D being also has a centre to their circle (or triangle of legs).
So they may also evolve to have a major toe that lies at the edge of their foot closest to the common centre of the circle (or triangle) of legs.
Then from those and between these they would have increasingly minor toes to the outer edge; like ours.
So, one major toe, two big toes, and lots of increasingly minor toes?
In Humans tows evolved as a relic from monkeys that use foots to hold onto trees. There is no need for toes in Humans. And 4d creatures would probably need different hands. Human hands are able to hold long thin cylindrical shapes; sticks; branches and so on.
A 4d creature would probably need to grab SPHERINDRICAL shapes.
So they would probably have a row of fingers, like we have; and perhaps 2 opposing thumbs. The 2 opposing thumbs combined with their index finger can then form a sphere. Like we can form a circle with our thumb and index finger. And they can stop small amounts of torque in their 3 axis. The row of fingers, that extends orthogonally to the opposing thumbs, into the 4th axis, would stop the torque that lies parallel to it.
If you hold any type of cylindrical grip in your hand, then the row of fingers is long enough to resist the torque that top-heavy swords or clubs produce.
Similarly, a 4d creature would need hands that can withstand a certain amount of torque that their swords/clubs/stick produce.
If tetronians want them to use items that are elongated in 2 (!) directions, then they would need 2 orthogonal rows of fingers.
gonegahgah wrote:Perhaps the toes of the 4D n-ped (> bi-ped) would follow a similar evolutionary process as ours.
So in that case the 4D creature would have a circle of legs for their upright posture with the minimum being a triangle.
We have big toes inside between our legs so perhaps they would also have big toes between each adjacent leg.
This would mean that they would have to have two big twos per feet.
But the 4D being also has a centre to their circle (or triangle of legs).
So they may also evolve to have a major toe that lies at the edge of their foot closest to the common centre of the circle (or triangle) of legs.
Then from those and between these they would have increasingly minor toes to the outer edge; like ours.
So, one major toe, two big toes, and lots of increasingly minor toes?
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