how does a line "look" in more than 3d,and do they intersect

Ideas about how a world with more than three spatial dimensions would work - what laws of physics would be needed, how things would be built, how people would do things and so on.

how does a line "look" in more than 3d,and do they intersect

Postby qsa » Sun Jan 08, 2012 5:22 pm

I typically run a simulation that draws a line between two random point in 3d space. then I throw two random numbers that represent two line ( see red lines in attachment) starting from the two previuos points and sit on top of the original line. if the lengths of those two lines are such that they cross I update a register. I repeat that J times.

I want to generalize this to higher than 3d. Is that possible and is it unique. Please provide any links to such information.

Thank you for your help.
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qsa
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Re: how does a line "look" in more than 3d,and do they inter

Postby qsa » Mon Jan 09, 2012 9:46 pm

Just some more information. Please check this thread, the last post, it says the concept of line (or I guess he means line intersection ) does not work in higer than 3d. I wonder why.

http://63.236.73.220/showthread.php?t=507450
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