4D Rollercoaster

Ideas about how a world with more than three spatial dimensions would work - what laws of physics would be needed, how things would be built, how people would do things and so on.

4D Rollercoaster

Postby wintersolstice » Mon Jan 25, 2010 12:25 pm

In 2d a rollercoaster can only go up and down slopes

In 3d it can do 3 things:

tilt

(using the "up-down" and "left-right" plane)
(it tilts left or right and one side goes up and one side down in case your wondering what I mean :D )

Up and down slopes

(using the "up-down" and "forward-backwards" plane)
(it goes up up and down slopes and has to be moving "forward" unlike "tilt" where it can be still)

Turn at bends

(using "forward-backwards" and "left-right" plane)
(it has to be moving "forward" and "turns" left or right)


In 4d all these can be done (same as the 2d "movement" can be done in 3d) but with an extra direction permutated with the 3 existing directions it can do 3 more things (6 in total!)

In 3d you can also have "helices" "corkscrews" and "loops" imagine what you could have in 4D

And this is only one ride!
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Re: 4D Rollercoaster

Postby Keiji » Mon Jan 25, 2010 2:53 pm

Sorry to burst your bubble, but it's really not that exciting.

No matter how many dimensions you have, there will always only be the vertical, the frontal and a number of laterals. Two of the new 4D movements are 100% equivalent to two of the 3D ones (tilt and turn), and the other is a rotation through the two laterals, which by itself is no more exciting to the rider than a straight line.
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Re: 4D Rollercoaster

Postby wintersolstice » Tue Jan 26, 2010 10:09 am

Keiji wrote:100% equivalent to two of the 3D ones (tilt and turn)


Thanks but I worked that out (but only after I made the post though!), but I think it still gives 3 directions of tilt (they're the planes that don't used the "forwards-backwards axis" aren't they?) :D

And in theory the ones that don't use the "up-down" would be "turn" (again 3 types)

similarly to the "left-right"

So maybe I was wrong about the different "movements", but maybe there's different permutations of these three.(as in you do two or more of them at once)

And what about things that require more than two directions, like the "helix"

I'm obsiviously hopeless at "higher dimensions"!(everything I say seems to be flawed!:D)
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Re: 4D Rollercoaster

Postby Keiji » Tue Jan 26, 2010 9:21 pm

wintersolstice wrote:
Keiji wrote:100% equivalent to two of the 3D ones (tilt and turn)


Thanks but I worked that out (but only after I made the post though!), but I think it still gives 3 directions of tilt (they're the planes that don't used the "forwards-backwards axis" aren't they?) :D


There are two planes you can tilt in and those are both identical to a roll in 3D. What you see as the third plane of "tilt" is actually a rotation through both 4D laterals, which as mentioned doesn't cause the rider to feel any forces on them at all, so it's pointless.
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Re: 4D Rollercoaster

Postby wintersolstice » Wed Jan 27, 2010 11:06 am

Well then it looks like I was right, I'm rubbish at "higher dimensions" Every one of my ideas is shot down by somebody. I might as well give up.
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Re: 4D Rollercoaster

Postby PWrong » Wed Jan 27, 2010 2:50 pm

What you see as the third plane of "tilt" is actually a rotation through both 4D laterals, which as mentioned doesn't cause the rider to feel any forces on them at all

Wait what? Any rotation has a force involved. It just doesn't have a component in the up or forwards direction.
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Re: 4D Rollercoaster

Postby Keiji » Fri Jan 29, 2010 1:26 pm

Well yes, but it'd essentially be the same thing as spinning around on an office chair (which I'm sure everyone has tried at least once!).
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Re: 4D Rollercoaster

Postby PWrong » Sat Jan 30, 2010 1:25 am

There's a few rides at theme parks where the individual chairs spin around while moving in all directions. I think that would add to the experience. In 4D you could have the same effect without having each chair rotate individually.

Anyway don't give up wintersolstice, I think you were right.
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Re: 4D Rollercoaster

Postby Keiji » Sun Jan 31, 2010 1:39 pm

PWrong wrote:There's a few rides at theme parks where the individual chairs spin around while moving in all directions.


Yes, while you are moving at the same time. If you spin in an office chair you don't generally go anywhere, which is the same effect as the 4D spin.
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Re: 4D Rollercoaster

Postby PWrong » Mon Feb 01, 2010 1:21 pm

Well if it's a roller coaster you'd be moving forwards almost all the time. It would be more like spinning on an office chair in a train.
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Re: 4D Rollercoaster

Postby Keiji » Mon Feb 01, 2010 11:16 pm

Except that if you spin on an office chair in a train, you are moving in one of the directions you are also spinning in.

It'd be more like spinning in an office chair in a lift... probably one whose cable snapped and is currently hurtling downwards at 55 miles per hour.
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Re: 4D Rollercoaster

Postby PWrong » Mon Feb 08, 2010 8:17 am

I think a clifford rotation while simultaneously hurtling forwards would be quite exiting.
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