quickfur wrote:Assuming that what you're looking for is 3D gears in the sense that they have evenly spaced teeth and rotate in 2 dimensions, analogous to 2D gears rotating in 1D, then the only viable configurations would be those with Platonic solid symmetry. These are the only symmetries your gear teeth can be in, and be equally spaced from each other in a way that the meshing gear won't get stuck with mismatching teeth.
Unfortunately, due to the Platonic solid symmetries being finite and discrete, you will not get full 2D freedom; the perfect matching meshing of gear teeth will only happen along the circles of symmetry of the gears. E.g. along the great circles of icosahedral symmetry. If your meshing gear is spinning in a direction other than this, you will still get the mismatching gear teeth problem.
With a 3D gear like a durian I found nothing but problems. The second Big Problem is this. Suppose that the shafts of the gears aren't colinear. Then each gear will have a plane in which the other gear cannot rotate, leading to much wailing and gnashing of teeth. I gave up on 3D gears, it is one of those things that just doesn't work in 4D. I think that's interesting. Note that a very simple gearless system like in our tricycles works just fine in 4D. It's gears that are the problem.
So how to steer an automobile? Use a joystick restricted to the sideways plane and copy what World War One airplanes did here in this world with our mundane 2D gears. I've forgotten the details but rightly or wrongly concluded it avoids all this trouble.
That brings up the question, can a 4D airplane have a 3D joystick? I haven't got time to deal with it right now.