x4o = Dynkin symbol of square
x4o3o = Dynkin symbol of cube
x4o3o3o = Dynkin symbol of tesseract
x4o3o3o3o = Dynkin symbol of penteract
...
x4o = o || q || o
(point, (diametral) line segment, (opposite) point)
x4o3o = o3o || q3o || o3q || o3o
(point, triangle, triangle in dual orientation, point)
x4o3o3o = o3o3o || q3o3o || o3q3o || o3o3q || o3o3o
(point, tetrahedron, octahedron, dual tetrahedron, point)
x4o3o3o3o = o3o3o3o || q3o3o3o || o3q3o3o || o3o3q3o || o3o3o3q || o3o3o3o
(point, pentachoron, rectified pentachoron, rectified pentachoron in inverted orientation, dual pentachoron)
...
ICN5D wrote:• A 2D observer looking at a 1D scan of a square (has 4 vertices) corner first, will see a single vertex at the center, surrounded by a 0-sphere array of 2 more vertices, with the last one occluded.
• A 3D observer looking at a 2D scan of a cube (has 8 vertices) corner first, will see a single vertex at the center, surrounded by a 1-sphere array of 6 more vertices, with the last one occluded.
• A 4D observer looking at a 3D scan of a tesseract (has 16 vertices) corner first, will see a single vertex at the center, surrounded by a 2-sphere array of 14 more vertices, with the last one occluded.
ICN5D wrote:If you 3D slice a tesseract with the xyz plane, then you only need to rotate on the xw, yw, and zw planes. The other 3 rotations available are xy, xz, and yz, which will only spin the slice in our slicing 3-plane, and show us nothing unique.
gonegahgah wrote:I'm looking to present the whole 4D shape on a 2D screen in a new fashion - by rotated projection.
So I will need to track all the orientations. I'm finding I can use 3 rotations to do that for a cube and I'm guessing I'll find that 6 will do for a tesseract when I look to extend up.
I'm working on the algorithms at the moment to produce the rotations.
Using normal axial rotation approaches creates overlapping results which is probably workable.
However, I'm working more with rotations that will provide unique orientations for every combination of three angles.
neverhood311 wrote:Give me a few months for my paper to get published, then I'll make you some animations of a Rubik's Hypercube.
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