quickfur wrote:
- How to tie knots
First I observe that real world friction knots have nothing to do with theoretical mathematical knots. Friction knots depend on the compressibility of the material. I figure that while in ND knots are trickier to tie, they are still possible. Here in 3D we can tie the knot loosely then tighten it. In ND you have to get the knot in place first which is harder but seems doable. You have to get the knot so its freedom of motion is less than the radius of the string, or something like that, and then you can tighten it more.- How to weave 4D fabric to make clothing
I gave up on that one. I couldn't figure it out but also couldn't show that it was impossible. Using tape instead of thread doesn't seem to work. Maybe 4D people have to rely on chain mail :-).
These are very good ones.- How would buttons and zippers work? (This is a lot more tricky than it sounds.)
- How 4D writing would work (what form would letterforms take, and how practical are they to write, and how they would differ from printed characters where the printing machine can stamp arbitrary shapes onto the 3D surface of 4D paper).
You can have a pen with a 3D nib so it seems to me you can draw anything that can be printed. I figured that books could have one page, that would be great for printing. Letterforms are so arbitrary I stopped short of inventing them. If you have 3D vision as opposed to our 2D vision then there's no problem telling them apart.- How sundials would work: what curve(s) would a 4D sun's shadow trace out throughout the year, and what layout of sundial markings would be needed to tell the time of year.
- Navigation: how to tell direction if you're placed in an arbitrary spot on the surface of a 4D planet with no recognizable landmarks nearby? Would you use a compass (would it be sufficient)? What form must a compass take in order to be actually useful?
quickfur wrote:all 4 degrees of freedom!
DonSoreno wrote:I dislike this 2d "plane" rail network, simply because it is waste of material.
Furthermore such a 2d plane, would then again partition the ground (-> 3d hyperplane), at least locally.
That being said, there may be cases where arranging the roads/lanes in 2d subspaces is useful.
mr_e_man wrote:The pictured 3D gears don't allow the "sliding motion" to be transmitted. They essentially have only 2 degrees of freedom.
quickfur wrote:all 4 degrees of freedom!
Which?
(Which 4 of the 6 degrees of freedom of rotation in 4D?)
DonSoreno wrote:However wide they may be, we can always remove material, so that only a set of linear rails remain, e.g. a 2d grid.
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