We can apply a similar concept to a spherinder—a spherical cylinder—or, more specifically, a cylinder that is rotated into 4D, creating a shape that exhibits its "bulk" in a circular path.
Likewise, we can perform this operation on a simple cylinder.
Rotating the Spherinder and Cylinder
When we rotate these objects into 4D, their behaviors differ:
Spherinder (Left): When rotated around a plane into 4D, the spherinder appears as a cylinder at each step of its rotation.
Cylinder (Right): Rotating a cylinder into 4D has a similar effect to rotating a sphere. The cylinder seems to disappear from our 3D view, leaving behind only an ultrathin intersection that persists in our 3D space.
Now, let’s relate this to anatomy:
Human legs: Our upper and lower legs are roughly cylindrical, though they have irregularities caused by muscles, bones, and other internal structures.
4D beings’ legs: For a hypothetical 4D being, their upper and lower legs would be analogous to spherinders but would also feature "4D bumps" around their perimeter.
Feet: Our feet are more flattened and resemble ovoid cylinders, rather than perfect ones.
Next, I'll discuss the orientation of these shapes and the effects that orientation has.
My Addendum
I did describe the feet a little too ambiguously in my last post so I understand ChatGPT's mistake above. I've improved that now.
Feet: Our feet are more flattened and almost resemble ovals across, so a 4D being's feet would almost resemble ovoid cylinders across, rather than perfect ones.