In 3d the rudders on boats generally have 1 degree of freedom.
4d Boats will be similar to 3d planes, Except they need two orthogonal (probably equal sized) stabilizers (fins) and at least two rudders, or 1 rudder with two degrees of freedom.
In applications where the we have to steer a moving vehicle left & right, and up & down (i.e.planes, and foiling boats) two orthogonal control surfaces are used in , (plane => elevators and rudder.)
(This could be achieved with a single control surface, but I cant of anything where this is used.)
So 4d planes would most likely have wings that resemble 3d planes, with flaps for forward-upward rotation, and then at the end there would be elevators, and two orthogonal rudders. They would be very similar to 3d planes. There can be a single wing that goes around the entire fuselage, and I think that this might reduces wing tip vortices/losses.
And a spherindrical fuselage.
Your thoughts?
a top down view might look this (in 3d):