by Rkyeun » Wed Jun 03, 2009 5:35 pm
To represent a 3D object like a cube in the 2D space of your computer screen, we have to fudge it a little. We do this by adding fake perspective, which is where you get images like... two squares connected by rhombuses. It can be a little confusing, but if we rotate that image in a 3D way the 2D shape changes and you see a little better the shape we're trying to show you.
To represent a 4D object like a hypercube in the 3D space of our world, we also have to do a little fudging. More fake perspective, more confusion, but as we rotate it in a 4D way you start to see what shape we're talking about, even if at first it might be hard to wrap your mind around. At every 4D rotation we have a 3D fudged shape to show you. The problem is we have to fudge that shape too in order to make it show up on your 2D screen. So we take that shape and rotate it in several 3D ways to make sure you see it, which is a little confusing, and then we rotate the original object in a 4D way, which is a lot confusing, and more often than not the result is totally incomprehensible.
Sorry.