For your viewing pleasure, I present:
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Octagonny!
What's that?!
Octagonny is a 4-dimensional polytope with 48 identical cells. Each cell is a truncated cube (a cube with its corners cut off). It is properly known as the "bitruncated 24-cell", and, as this name implies, is derived from the 24-cell by truncating its vertices at half the depth it takes to get to its dual.
Octagonny is very cool because it is not among the 6 regular polychora, yet has identical cells. The 4D Catalan solids (the duals of the uniform polychora) also have identical cells, but this one is special because its cells are uniform, whereas the cells of the Catalan solids are non-uniform. The only other 4D polytope with this property is the bitruncated 5-cell, a 10-celled creature having truncated tetrahedra as cells.
Erm, but isn't that picture just a 3D object?
Indeed, the picture is a 3D object... of the image of the octagonny projected into 3-space via a perspective projection. In other words, it's the image that would form in the retina of a Tetronian when she looks at an octagonny. The rotation is happening entirely in 3D, so you don't see any of the cool rotation effects when something rotates in 4D. I added in the rotation because it helps to see the 3D structure of the projected image better.
Aha! I see missing/wrong ridges in your animation!
Yes, yes, I know, something isn't quite right with the face lattice I used to render the image. Some of the ridges are missing some vertices for some reason, and some have been omitted because they appear to be truncated (only 2 vertices, not sure why). I generated the polytope data from a 24-cell using Komei Fukuda's cdd solver, by computing the dual 24-cell, then hand-merging the vertices of both together, and then computing the resulting face lattice. (The centres of the octagonny's cells are precisely the vertices of a 24-cell and its dual, so once I have the vertices of a 24-cell and its dual, suitably scaled, of course, I have the normal vectors to the octagonny's cells. From there, I run cdd to compute the resulting polytope.) Obviously, something went wrong somewhere in the process. However, due to the large number of vertices and ridges (288 vertices, 576 edges, and 336 ridges), I can't possibly sort through everything manually to find out what's wrong.

I probably have to regenerate the data files, and merge them more carefully to find out what exactly has gone wrong. It might also be a problem in the program I wrote to do the projection and generate the povray polygons.
But at any rate, I've been dying to see the octagonny for years... now, finally I can confirm that what I saw in my mind's eyes was correct.
