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Hayate wrote:Very nice description
Do you think you could add
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to your stylesheet, though? Blue borders on the footer images are ugly.
wendy wrote:The model is very good.
The comment at the end about vertex+face transitivy for the S/Q/S and S/S/S should also note that the regular figures and the p*# p prisms are also so, but the p *# q prisms are not (since they have faces of two different kinds!). S/Q/S = octagonny, S/S/S = bitruncated pentachoron.
It goes with note, that the truncated-cubes in the octagonny are like the dodecahedra in the twelfty-chora (5,3,3), in so far that they form a "reduced spheric", the dodecahedra being 'poincare dodecahedra'. [cubes in 4,3,3, and octahedra in 3,4,3 also do this].
For what it's worth, the projection is a 'layered orthogonal projection over a latroframe'.
An orthogonal projection is usually implemented by removing a co-ordinate, eg project w-x-y-z onto x-y-z. Since this gives a solid, and not a plane object, a second projection is to remove a second axis, eg x-y-z to x-y.
The latroframe is the frame formed by the vertices + edges. This can be seen through in 3d, and provides a reference for the subsequent pictures.
The faces of the figure are then shown from the innermost (the one with the greatest w), to the outermost in successive layers. Usually, this is done with a translucent material, so that faces behind it are shown (as gel-cells in a edge-frame).
quickfur wrote:[...]The other thing I was thinking of including was to show a different viewpoint for each layer next to the current ones, which would show the layers as latitudes going from top to bottom (thus the analogy with the globe would be much clearer). Maybe I'll add these images to, say, the 600-cell, and see what you people think.
Hayate wrote:I don't really understand how things disappear in the side view. I can see why tetrahedra get flattened, but e.g. the very first step containing the icosahedron of 20 tetrahedra becomes just five tetrahedra in the side view; why?
wendy wrote:[...]
It helps if the picture is accompanied by a different view in 4d. For example, one could do the same progression from the top as from the centre: a series of views that gradually fill the thing from top to bottom of the view. This would to some part help suggest that filling from the inner to the outer is really viewing from the top to the bottom. Putting an eye above the top might help show this view (the top-to-bottom system does not have to be the same as the centre to rim view).
You might also in some introduction page, show something like a polygon (like a pentagon on a dodecahedron), being tilted away from the viewer in a series, and then show parallel, the dodecahedron being 'squashed' into a flat surface. It's an idea.
quickfur wrote:Because only 5 are visible from that angle of view
Hayate wrote:quickfur wrote:Because only 5 are visible from that angle of view
Wow I'm stupid, how did I not realize that
kingmaz wrote:That was a most helpful explanation.
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