Eric B wrote:The short answer is that beyond 4-D, the only "families" of objects that continue are the simplex ("triangle family"), the orthotope ("[hyper]cube" family"), the cross-polytope (octahedron family; or with the Greek forms, it would be "diatope"), and the "hypersphere" family (I call it "achanetope").
None of these are stellatable. In 2-D, they are represented by the triangle, square and circle.
Only the pentagon and higher are stellatable. Stellation is a result of extending alternate facets together.
[...]I guess with more space dimensions, it becomes harder and harder to enclose space in "regular" geometrical figures.
You can have any number (above 3) sided regular 2D polygon, but in 3D, you can only have 4, 6, 8, 12, and two of 20 faces. In 4D, you can only have 5, 8, 16, 120, and I think 600.
In 5D, it is 6, 10, and I believe the diatope is 32 (IIRC, they double as the dimension goes up, am I right?) And in 6D, it would be 7, 12 and probably 64. So three each in each dimension above 4 (plus the hypersphere), and no representatives of the pentagon, hexagon or higher.
Now, in non-Euclidean geometry, the simplex and orthotopes can be stellated, as the facets are crrved so they they can meet if extended. So that way you would be able to have "stars' in any dimension.
So what you're talking about is sticking "points" anywhere on the object? Like just pasting triangles on the sides of a square, to make a four pointed star). Stellation is defined as extensions of the "sides" (facets)quickfur wrote:Eric B wrote:The short answer is that beyond 4-D, the only "families" of objects that continue are the simplex ("triangle family"), the orthotope ("[hyper]cube" family"), the cross-polytope (octahedron family; or with the Greek forms, it would be "diatope"), and the "hypersphere" family (I call it "achanetope").
Well, I know that. I guess what I'm looking for is some insight into why regular stellated figures must share the vertices/face planes of regular convex figures.
That I know. So it was represented in the "square".None of these are stellatable. In 2-D, they are represented by the triangle, square and circle.
Actually, this is not accurate. The 2D equivalent of the octahedron is the diamond, which is the same as the square rotated 45 degrees.
What else would a regular star be?Only the pentagon and higher are stellatable. Stellation is a result of extending alternate facets together.
Yes, although one wonders why there are no regular stars that are not a result of extending the convex regular polytopes.
OK, this explain to me. With all of this stuff I know; I never got into "dihedral angles". I remember reading about them, but forgot what they were. "dihedral" would mean two-faced.[...]I guess with more space dimensions, it becomes harder and harder to enclose space in "regular" geometrical figures.
This is an interesting area of discussion: why the regular polytopes seem to collapse to only 3 families after 4D. The most superficial reason, of course, is that the 120-cell and 600-cell have very large dihedral angles, and so cannot form the basis of higher regular polytopes (since it must be possible to join three of them together and still have non-zero angle defect in order for them to fold up into 5D: note how there are no regular polyhedra with hexagonal faces for the same reason).
OK; thought I might be missing something. Isn't the icosatetrachoron also related to the octahedron?You can have any number (above 3) sided regular 2D polygon, but in 3D, you can only have 4, 6, 8, 12, and two of 20 faces. In 4D, you can only have 5, 8, 16, 120, and I think 600.
Don't forget the 24-cell. It's truly a unique polytope, which "almost" spawns another family of higher polytopes; unfortunately, 24-cells tile 4D, and so have an angle defect of 0, thus they cannot fold up into 5D to form a regular 5-polytope.
I judge the analogues by the angles, not the number of facets or shape of projections. Simplexes are always 60°; orthotopes are 90°, and diatopes seem to be 45°. Of course, these objects consist of their lower dimensional counterparts as facets. So the same for the dodecahedron and hecatonicosachoron composed of 108° pentagons, and so on.In 5D, it is 6, 10, and I believe the diatope is 32 (IIRC, they double as the dimension goes up, am I right?) And in 6D, it would be 7, 12 and probably 64. So three each in each dimension above 4 (plus the hypersphere), and no representatives of the pentagon, hexagon or higher.
It is interesting to surmise which polygons exactly correspond with the higher polytopes. I suspect the real answer is, none of them are exact analogs.
One may think, for example, that the n-simplex is the n-dimensional equivalent of the triangle, and in many aspects, this can be construed to be so. However, the n-simplex also has additional properties that make it behave like other polygons, too. For example, sometimes the tetrahedron can play the role of a square (due to having 4 faces). Similarly, the cube sometimes can play the role of a hexagon, in that it has 6 faces, and also has a maximal projection and a maximal intersection in the form of a hexagon (the same goes for the octahedron). The dodecahedron is often thought of as the analog of the pentagon, but in reality, it is an even polytope (the simplices are the only odd regular polytopes above 2D after all), and in many ways behave more like a hexagon (such as in projections of the 120-cell), or a decagon. The icosahedron also has hexagon- and decagon-like properties much more than pentagon-like properties.
Truth be told, analogy only carries so far. Each polytope is unique in its own way, and the polygons are really too simplistic to adequately capture all the beauty and symmetry of the higher polytopes.
But the deeper question remains: what is it about 5D and beyond that so constrains the type of polytopes that may inhabit it?
It seems to have to do with the fact that the shapes all become more complex with more dimensions.Now, in non-Euclidean geometry, the simplex and orthotopes can be stellated, as the facets are curved so they they can meet if extended. So that way you would be able to have "stars' in any dimension.
Well, that sidesteps the original issue, which is to understand why exactly Euclidean space confines the possibilities in such an intriguing way: an infinitude of regular polygons, yet only 5 regular polyhedra, then a tantalizing 6 regular polychora, before collapsing to a strangely impoverished 3 regular n-polytopes thereafter.
All of these results are obvious from many respects, of course, as one could argue using angle defects, etc.. But it quite intrigues me as to whether there is a deeper underlying cause for this strange pattern of infinity, 5, 6, 3, 3, 3, 3, 3, ... . That anomalous 6 is most fascinating, since if the sequence were doomed to collapse to 3, why does it spike to 6 in 4D?
Eric B wrote:So what you're talking about is sticking "points" anywhere on the object? Like just pasting triangles on the sides of a square, to make a four pointed star). Stellation is defined as extensions of the "sides" (facets)quickfur wrote:Well, I know that. I guess what I'm looking for is some insight into why regular stellated figures must share the vertices/face planes of regular convex figures.
That I know. So it was represented in the "square".None of these are stellatable. In 2-D, they are represented by the triangle, square and circle.
Actually, this is not accurate. The 2D equivalent of the octahedron is the diamond, which is the same as the square rotated 45 degrees.
What else would a regular star be?Only the pentagon and higher are stellatable. Stellation is a result of extending alternate facets together.
Yes, although one wonders why there are no regular stars that are not a result of extending the convex regular polytopes.
OK, this explain to me. With all of this stuff I know; I never got into "dihedral angles". I remember reading about them, but forgot what they were. "dihedral" would mean two-faced.[...]
This is an interesting area of discussion: why the regular polytopes seem to collapse to only 3 families after 4D. The most superficial reason, of course, is that the 120-cell and 600-cell have very large dihedral angles, and so cannot form the basis of higher regular polytopes (since it must be possible to join three of them together and still have non-zero angle defect in order for them to fold up into 5D: note how there are no regular polyhedra with hexagonal faces for the same reason).
I always wondered about hexagonal faces. It seems because they perfectly tile a flat plane. (the three 120° angles fit together to complete the 360°). If you angle them by any amount, they would no longer fit together. Volleyballs use a combination of hexagons and pentagons.
OK; thought I might be missing something. Isn't the icosatetrachoron also related to the octahedron?You can have any number (above 3) sided regular 2D polygon, but in 3D, you can only have 4, 6, 8, 12, and two of 20 faces. In 4D, you can only have 5, 8, 16, 120, and I think 600.
Don't forget the 24-cell. It's truly a unique polytope, which "almost" spawns another family of higher polytopes; unfortunately, 24-cells tile 4D, and so have an angle defect of 0, thus they cannot fold up into 5D to form a regular 5-polytope.
Also, the other mistake I made is that it is the dodecahedron, not the icosahedron that comes in two forms.
(So, or is it the rhombic dodecahedron the icosatetrahedron is related to ?)
I judge the analogues by the angles, not the number of facets or shape of projections. Simplexes are always 60°; orthotopes are 90°, and diatopes seem to be 45°.[...]
It is interesting to surmise which polygons exactly correspond with the higher polytopes. I suspect the real answer is, none of them are exact analogs.
[...]
Truth be told, analogy only carries so far. Each polytope is unique in its own way, and the polygons are really too simplistic to adequately capture all the beauty and symmetry of the higher polytopes.
[...]So what you say about the cube and the hexagon is true, but globally, it is obvious that the cube is related more to the square. (It's the number of dimensions being projected onto 2D that affect the flattened shape it takes. So one projection of the 4-cube (tesseract) looks like an octagon with an octagram inside of it).
But the deeper question remains: what is it about 5D and beyond that so constrains the type of polytopes that may inhabit it?
It seems to have to do with the fact that the shapes all become more complex with more dimensions.All of these results are obvious from many respects, of course, as one could argue using angle defects, etc.. But it quite intrigues me as to whether there is a deeper underlying cause for this strange pattern of infinity, 5, 6, 3, 3, 3, 3, 3, ... . That anomalous 6 is most fascinating, since if the sequence were doomed to collapse to 3, why does it spike to 6 in 4D?
Look a the facets of polygons. Identical line segments. Facets are only two points or nullitopes. All you have to do is join them end to end, and any number of them will enclose 2-space dependingon he angle.
With polyhedrons, the facets are now polygons, and they all have their own 2D shape that now has to fit together. So the four sides of right angled squares will fit together to form a cube, but the hexagons' six sides at 120° angles again can only fit together flat, and cannot enclose 3-space. Any number higher than 6 cannot even tesselate on a flat surface! So right away, no [angular] analogues of anything higher than a pentagon can exist in more then 2 dimensions.
In 4-space, you have more possible regular shapes, because of the new "family", allowed by the freedom gained in the new dimension. Just like the diatope (cross-polytope) being introduced in 3D. But now you have even less regular 3-facets to work with. So how many more regular polychora would you think can possibly be made?
So apparently in 5D, all the polytopes and their facets outside the simplex, orthotope and diatope are too complex to fit together to close up the space. The more dimensions, the harder it is to enclose a volume of space. And the more complex the d-1 facets, the harder it is to fit them together. This, making even new "families" employing the added freedom of the higher dimension impossible. (Unless the mathematicians have simply not been able to recognize all the possibilities in the higher spaces). Only the 45, 60 and 90° angles can do it in all dimensions.
quickfur wrote:The definition of a regular n-polytope is that its facets must be regular (n-1)-polytopes, which must be transitive. Nothing in this definition (at least not directly) says anything about non-convex regular polytopes necessarily sharing the same vertices/face planes as convex regular polytopes. Somewhere between the definition and the derived fact is the insight into why the latter must hold, which is what I'm interested in.
It's not so much about sticking points anywhere, but about why we can't, for example, take a 4D star, and build with it a regular 5D polytope? What is it about Euclidean space that precludes such a figure from closing?
A polytope with transitive regular star-shaped facets. What is it about Euclidean space that necessitates that these star-shaped facets join in such a way so that their vertices match the vertices of a convex regular polytope?
The term "dihedral angle" is a misnomer, really. It really should be "difacet angle" or some suitably Latinized/Greekized form thereof. It's the angle between the hyperplanes that two adjacent facets lie in (or, if you want to get formal, the angle between the normals of said hyperplanes). For regular polytopes, it's the same between every pair of adjacent facets, so we may say the polytope has a single, characteristic, dihedral (difacet) angle.
Eric B wrote:Oh, so you're talking about star shaped facets. I have never studied those. I know I saw some polyhedrons like that on one of the sites that had all those pictures of shapes. Like I think you could get pentagram facets by truncating the vertices of a dodecahedron, or something like that, IIRC.
Anyway, those are going to be even more complex than convex polygon facets, in having all of those additional surfaces (including the concave acute angles) that would need to fit together.
[...]
Yeah; those are what I was thinking of. Particularly the small stellated dodecahedron. Heres one with octagrams: http://en.wikipedia.org/wiki/Image:Grea ... hedron.pngquickfur wrote:Eric B wrote:Oh, so you're talking about star shaped facets. I have never studied those. I know I saw some polyhedrons like that on one of the sites that had all those pictures of shapes. Like I think you could get pentagram facets by truncating the vertices of a dodecahedron, or something like that, IIRC.
You do realize that some of the 3D stars are made of pentagram faces, right? Look up the Kepler-Poinsot polyhedra sometime.
But as far as projections are concerned, I wasn't really basing my analogies purely on projections, since that would be quite unreliable, but more on the effect of certain operations such as truncation, which I mentioned above. The reason I brought up projections was because it is in projections that the analogy in the effect of these operations become overt. Regardless, one can examine the analogy between the various truncations of the cube, and the various truncations of the tesseract. The first truncation of the cube yields a polyhedron with octagonal and triangular faces, and the first truncation of the tesseract yields a polychoron with tetrahedral and truncated-cubical cells. So one observes an analogy between triangles and tetrahedra, and between octagons and truncated cubes. The second truncation of the cube yields a cuboctahedron, with squares and triangles for faces; the second truncation of the tesseract yields a polychoron with octahedra and cuboctahedra as cells. So one could draw an analogy between triangles and octahedra, and between squares and cuboctahedra. It quickly becomes obvious that the analogy between the dimensions can only be imperfect, as I alluded to, even though one does see some similarity between a triangle and an octahedron (which has triangular faces), and between a square and a cuboctahedron (the cuboctahedron being a rectified cube, just as the square is a rectified dual square).
One could go farther, and consider, for example, the rhombated cube (the small rhombicuboctahedron) and the cantellated tesseract (same as the cantellated 16-cell). Here, the analogy between cubes and squares, tetrahedra and triangles, is obvious. Then one could consider the handful of distinct 4D analogues of the great rhombicuboctahedron, and observe that the octagons in the great rhombicuboctahedron has analogues in rhombicuboctahedra and even great rhombicuboctahedra, and the hexagons in the same has analogues in octahedra, truncated cubes, and so forth. All of these analogies do have some basis, but again, one is quickly reminded that these analogies are imperfect, and only serve as a crude tool with which to probe into the higher dimensions.
Yeah, in that case, it is more than the angle. There is only one simplex, and they happen to always have 60° angles. Anything else in that dimension with the same angle is another family. But 90° is always an orthotope. So that's what I meant by saying I determined it by the angles. I wasn't going by truncations and stuff like that, or even "crossing". So while many other analogies can be drawn, "simplex", orthotope", etc. seem to be the most obvious.quickfur wrote: This does not carry to higher dimensions very well, because using this definition, the icosahedron is also 60°, and so is the 600-cell, but they are very different from simplexes.
That means the corner where all three planes and lines meet is not 60°? (I know the dihedral angles are, becuase they are equilateral triangles). At that point, I really do not know as much about 3D or higher geometry, as far as how angles are measured.
Always keep in mind that in n dimensions, the facets are (n-1)-dimensional, not 2-dimensional. So a more "faithful" measure, IMHO, is the dihedral angle (or difacet angle, as above). If we use this measure, then we see that both the cube and the cross have dihedral angles of 90°, which hints at their duality. The simplices begin with 60° in 2D, then to 70.5° in 3D. I don't know what happens in 4D and beyond, but it does have an interesting increasing trend, as far as I can see.
Probably so.It is true that the cube is related more to the square, in the sense of both being the measure polytope. It is equally true that the octahedron is also related to the square, being the dual of the cube just as the square is the dual of a square, and having a dihedral angle of 90°, which a square also has, and being the convex hull of equidistant points lying on the positive and negative coordinate axes, just as the square is the same.
One does observe, as Wendy has pointed out elsewhere, that in the lower dimensions, many polytope characteristics are conflated, whereas in the higher dimensions, their differences begin to show up. In 2D, the measure polytope and the cross are conflated, but in 3D onwards, their role becomes distinct. In 3D, the pyramid-augmentation of the cube coincides with the dual of octahedron's rectate, and in 4D this is still true (although the tesseract's rectate is no longer the same as the 16-cell's rectate, unlike the cube's rectate, which is the same as the octahedron's rectate), but in 5D, this is no longer true. In 3D, the alternated cube coincides with the simplex (tetrahedron), but in 4D, the alternated cube becomes the cross polytope instead. In 5D, the alternated cube loses its regularity, and in 6D and above, becomes no longer uniform, and thus one sees a family of polytopes that becomes distinct from the usual categories of regulars and uniforms as one goes up the dimensions.
Perhaps the reason that regular figures become so rare in higher dimensions is due to the divergence of these polytopic characteristics into separate families of polytopes as one goes up the dimensions. In the lower dimensions, many of these characteristics intersect, giving rise to many highly-symmetrical figures, but as one travels up the dimensions, they begin to diverge, so that there are no longer as many points of coincidence. Perhaps this is in part an answer to my question, as quoted below:But the deeper question remains: what is it about 5D and beyond that so constrains the type of polytopes that may inhabit it?
Nevertheless, one still wonders at the "anomalous 6" in 4D, as I call it:It seems to have to do with the fact that the shapes all become more complex with more dimensions.All of these results are obvious from many respects, of course, as one could argue using angle defects, etc.. But it quite intrigues me as to whether there is a deeper underlying cause for this strange pattern of infinity, 5, 6, 3, 3, 3, 3, 3, ... . That anomalous 6 is most fascinating, since if the sequence were doomed to collapse to 3, why does it spike to 6 in 4D?
So it seems on the surface; although one could argue that as far as regular polytopes are concerned, the complexity of the facets are not necessarily such a big hindrance, since for a polytope to be regular, its facets already must be regular, and in fact, identical; so for them to join up with each other is no difficulty. What is difficult, however, is for them not only to match up, but also to close. As Wendy has already pointed out, one could take a few identical regular polytopes (not necessarily convex), and begin to assemble them together (again, not necessarily maintaining convexity). However, something about higher-dimensional Euclidean space dictates that these figures would not close, and so they fail to generate more regular polytopes.
(In fact, one can already see these failures begin in 4D: in 3D, all of the stars generated by pentagonal star polygons do give rise to regular star polyhedra; however, in 4D, not all of the 3D stars (all of which are with icosahedral symmetry, I might add) form closed 4D stars. In 5D, none of the 4D stars form closed 5D stars. So one observes that as the dimension increases, something about the fabric of that space prevents these potential regular figures from closing.)
The intriguing thing is that even though we could construct such polyhedra by folding up these pentagram faces, the resulting polyhedron can also be obtained as a stellation of a dodecahedron, or equivalently, a faceting of an icosahedron, which, obviously, has the same vertices and facet planes as the convex polyhedra (the dodecahedron and icosahedron, to be precise). The pressing question is still, why? Why is it that we can't, for example, fold up 12/11 star polygons and have them still close into a polyhedron?Anyway, those are going to be even more complex than convex polygon facets, in having all of those additional surfaces (including the concave acute angles) that would need to fit together.
[...]
Well, actually, since we are restricting ourselves to regular polytopes, these figures aren't significantly more complex than the figures obtained otherwise. At least, the ones that do close up happen to be the same figures as the ones we obtain by stellating or faceting the convex polytopes. This is at the crux of my question: why is it that allowing starry facets doesn't give us anything more than what we can already obtained by stellation and faceting?
It is even more curious that when we relax the regularity requirement to merely vertex transitivity (uniformity), we do obtain vast numbers of polytopes, of which there are over 1000 in 4D, consisting of both convex and non-convex polyhedra as cells. So it seems that there is something about stars and regularity that makes them incompatible past 4D. (I don't know if there are any uniform 5D stars, but I wouldn't be surprised if there are, since there are so many uniform 4D stars to choose from for facets).
What I was getting at, was that I would think it would be even harder to get concave polytopes to fit together because of the "inner" <180° angle, at the point of "concavity", if you will. But then again; I don't know enough about stellations in higher dimensions to say for sure if that would be a barrier.
Ah, but we failed to account for non-convex polytopes here. Remember that the original question concerns non-convex star polytopes; for non-convex things, we are not really that worried about whether or not their angle defect allows them to fold up into space, as one could, conceivably, traverse several multiples of 360° until all the edges finally line up (since we allow self-intersections). In fact, star polygons of high degree have even less digonal angle (e.g., a 12/11 star polygon has a miniscule angle that could conceivably allow these things to easily fold up into 3D: the only problem being that if we attempt to construct a polyhedron with 12/11 stars, their edges would never match up, so the figure never closes. Only the pentagonal stars eventually close up---the question here is, why pentagonal?[i]---remembering that a pentagonal star does [i]not have a 108° angle!).
Well, what I meant there, was "diverge". A new "family" is in fact being introduced as a separate group as it diverges.In 4-space, you have more possible regular shapes, because of the new "family", allowed by the freedom gained in the new dimension. Just like the diatope (cross-polytope) being introduced in 3D. But now you have even less regular 3-facets to work with. So how many more regular polychora would you think can possibly be made?
Actually, I wouldn't say the cross polytope is introduced in 3D: it has always been there, as the dual of the square, which in 2D just happens to be the same as the square itself. The fact that in 3D these two types of polytope diverge is a testament to Wendy's observation that these polytopic characteristics diverge as one goes up the dimensions. In 2D, the measure and the cross coincide, but thereafter, they diverge. (One may note that in 1D, all three families coincide: the simplex is a digon, and so is the measure polytope, and so is the cross. In 2D, the simplex family branches off, and in 3D the cross branches off.)
The regularity of the 24-cell seems all the more a strange coincidence, given these considerations.
So apparently in 5D, all the polytopes and their facets outside the simplex, orthotope and diatope are too complex to fit together to close up the space. The more dimensions, the harder it is to enclose a volume of space. And the more complex the d-1 facets, the harder it is to fit them together. This, making even new "families" employing the added freedom of the higher dimension impossible. (Unless the mathematicians have simply not been able to recognize all the possibilities in the higher spaces). Only the 45, 60 and 90° angles can do it in all dimensions.
I'm not sure where the 45° comes in. As far as I know, there are no polytopes with a 45° angle outside of the 2D stars, neither dihedral nor polygonal.
Eric B wrote:quickfur wrote:[...]
I'm not sure where the 45° comes in. As far as I know, there are no polytopes with a 45° angle outside of the 2D stars, neither dihedral nor polygonal.
I was referring to the cross polytope family, with its right isoceles triangles.
Eric B wrote:Oh; you know what? All this time, I was misled by an illusion of right triangles on the octahedron. I was thinking that the angles at the vertices were the right angles, and the other two, 45°. But then I just realized, all the angles are at vertices!
So what are they, equilateral?
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