Quickfur's renders

Discussion of tapertopes, uniform polytopes, and other shapes with flat hypercells.

Re: Quickfur's renders

Postby URL » Wed Apr 22, 2020 4:43 am

I’d just like to give a public shoutout to Quickfur. Today I built an omnitruncated 120-cell in GeoGebra with the coordinates from their site. GeoGebra crashed when trying to open it, but at least it’s theoretically a cool visualization.

Actually, managed to render it! Here's a screenshot:

Image

(much higher quality version here: https://drive.google.com/open?id=1lkvs2rjzHBAnwqynmjLAkytJ69GXV30g)
URL
Dionian
 
Posts: 26
Joined: Sat Apr 11, 2020 5:44 am
Location: Monterrey, Mexico

Re: Quickfur's renders

Postby quickfur » Mon Apr 27, 2020 11:48 pm

Congrats! Looks great. Yeah omni120cell is a beast. With 14400 vertices, 28800 edges, 17040 faces, and 2640 cells, you need some serious computing power just to be able to handle it. :lol:
quickfur
Pentonian
 
Posts: 2601
Joined: Thu Sep 02, 2004 11:20 pm
Location: The Great White North

Re: Quickfur's renders

Postby Dekeract » Fri May 01, 2020 10:48 pm

Errmm, Because there is now POMs for a while, can u do animations for the existing ones? Thanks!
Dekeract
Mononian
 
Posts: 9
Joined: Sun Jan 20, 2019 10:12 pm

Re: Quickfur's renders

Postby quickfur » Fri May 01, 2020 11:02 pm

Have you seen the existing animations yet? I didn't make an index of them, so probably not many people know where they are. There are animations for the 3,3-duoprism, 3,4-duoprism, the tesseract, bidex (bi24dim600cell), the cantitruncated 5-cell, the duocylinder, the grand antiprism, rectified tesseract, runcinated 120-cell, runcitruncated 16-cell, runcitruncated tesseract, truncated 16-cell, truncated 5-cell, and truncated tesseract. There's also an animation of J32 transmogrifying into an icosahedron, that you might be interested in, as well as J91 transmogrifying into an icosahedron.
quickfur
Pentonian
 
Posts: 2601
Joined: Thu Sep 02, 2004 11:20 pm
Location: The Great White North

Re: Quickfur's renders

Postby Dekeract » Sat May 23, 2020 1:00 am

Yes I have seen them. Oh and btw can u maybe work on allowing your program to render a ten-dimensional cube?
Dekeract
Mononian
 
Posts: 9
Joined: Sun Jan 20, 2019 10:12 pm

Re: Quickfur's renders

Postby student91 » Sat May 23, 2020 9:52 am

Dekeract wrote:render a ten-dimensional cube?
A 10-dimensional cube is bound to be a mess; 10 dimensions is just too much as you can see in e.g. this image
student91
Tetronian
 
Posts: 328
Joined: Tue Dec 10, 2013 3:41 pm

Previous

Return to Other Polytopes

Who is online

Users browsing this forum: No registered users and 4 guests

cron