interaction

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interaction

Postby Seldon » Mon Feb 26, 2007 3:49 pm

Remember in Flatland how the sphere touches the square's insides and then pulls him out of his plane? Well, what prevents normal occurences and forces, such as wind or gravity, from doing the same. For example, wouldn't a wind moving perpendicular to Flatland brush against the square's insides and be very painful? Or, couldn't a stronger wind knock him out of the plane?
Now, take this to the next level. Could a tetral wind injure us, or blow us out of realmspace? And, if it can, can it be assumes that there is no wind outside our "realm"?

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Postby Keiji » Mon Feb 26, 2007 4:26 pm

That relies on there being a little thickness in the extra dimension.

If planespace was truly two-dimensional, no interaction between planespace and realmspace would be possible; planespace would even be invisible from realmspace.
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Postby papernuke » Tue Feb 27, 2007 4:43 am

Yea, and there might not even be extra dimensions (i personally beleive in them though). But also, other than the "little thickness" you have to actually get into the dimension somehow (or the wind does).
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Postby PWrong » Mon Mar 05, 2007 1:23 pm

Basically, we just make up the rules. Chances are there's no way for a higher dimension to physically interact with a lower one, especially not in the real universe. But if you're talking about Flatland or Fred's universe or whatever, then you can make up rules about wind and so forth. Maybe there's a new undiscovered force holding the Fred to his world. Wind isn't strong enough to move him, but a 3D person like Bob is.
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