quickfur wrote:One interesting effect of 4D having 360° of sideways is that a sign pointing to, say, the left, can be rotated so that it points to the right instead, without changing the direction it's facing. So a "curve right" sign can be rotated to be a "curve left" sign or a "curve ana" or "curve kata" sign, and you can still attach it to the pole in the same way as before.
quickfur wrote:Now the interesting question is, if you paint a 3D left shoe on the sign, can you rotate it so that it becomes a right shoe?
quickfur wrote:Actually, you can't turn the drawing of a 3D left shoe into a right shoe just by rotation alone. You may try to do it by turning it upside-down, but it's still a left shoe, just upside-down, not a right shoe. Well, you can turn it into a right shoe if you turn the sign over so that its front is now touching the pole, but you wouldn't be able to see the drawing of the shoe unless the sign were transparent.
What I was getting at is that while chiral 3D objects can be turned over in 4D into their mirror images, you can't do this with a drawing on a 4D surface without also inverting the sense (i.e. facing-direction) of the surface. If the sign remains attached to the pole on its back surface, then only 3D rotations are possible for its front face. This is more than you can do with a 3D sign (which can only have a 2D rotation if it remains attached to the pole at the back). But to turn a left shoe into a right shoe requires a 4D rotation: one that will change where the sign is attached to the pole. To perform such a rotation it's no longer possible to keep the sign attached on its back surface.
Return to Higher Spatial Dimensions
Users browsing this forum: No registered users and 6 guests