I think there can be misconceptions about a fourth spatial dimension and hopefully this helps.
To help clarify 4D it is safest for us to first think down to 2D in a 3D world.
This might be done by locking ourselves in a 2D plane but this is not the best way to do it.
The best way actually to do it is to put yourself in a 3D world but give yourself a 2D slit to look through.
In this way your 2D viewing slit can be moved within the 3D world.
You can see then that if you watched the moon pass your slit it would follow the standard process.
That is it would not be there then it would start from a dot and grow rapidly then slowly to the full line then shrink back in reverse.
Of course you could rotate the plane of the slit to keep the moon in view for longer too.
This also answers a question that I had about gravity.
Naturally if you are in a 3D world with a 2D viewing slit you are going to stay upright to the 3D world.
So as you move around the world your slit view will stay upright to the world; not to its original orientation.
So you won't see the world grow smaller as you move right or left until your standing on a dot.
Instead the 2D view of the world will remain the same size and the distance to the horizon will stay the same.
This will remain so even if you 'tilt' your head (and slit) sideways.
The trick then becomes to translate this to the 4D world with our 3D 'slit' view into it.
A 4D world has a centre of gravity just like a 2D and a 3D world. So you will tend to stay upright to that centre of gravity.
So the 4D world would not shrink or grow bigger as you move around it (excepting hills and valleys of course).
What does become different is enclosures.
To enclose a house in a 2D world you need a line for the floor, a line for the back and a line for the front, and a line for the roof.
To enclose a house in a 3D world you need a square for the floor, a square for the front, back and sides and a square for the roof.
So we've gone from 4 continuous lines to needing 6 filled squares.
To enclose a house in a 4D world you need a cube floor, a cube front and back, 4 'side' cubes and a roof cube.
The cubes also have to be 'solid' as otherwise any empty space anywhere inside the cube will be a door or window.
The same goes to contain water.
In a 2D world you need a front line, a back line and a bottom line.
In a 3D world you need a front side, back side, two sides and a bottom side.
In a 4D world you need a front solid, back solid, four side solids and a bottom solid all joined internally.
If you don't have those 4 sides the water will simply spill out just like if our 3D glass only had a front and back but no sides.