A 3d duocylinder

Discussion of shapes with curves and holes in various dimensions.

A 3d duocylinder

Postby Keiji » Mon Nov 10, 2003 9:32 pm

I was messing about in Valve Hammer Editor ages ago and came up with this shape:

http://www.gamezcentre.co.uk/users/bobx ... linder.png

Now, I went to look at it. Surely this would roll, in a straight line, and if rotated 90 degrees in any direction it would continue to roll in a straight line. How can this be, if it is a 3d object? According to your Rotatopes, it must be composed of two digits, both greater than 1. Yet, this is impossible with a 3d object as they will add up to more than 3.
User avatar
Keiji
Administrator
 
Posts: 1985
Joined: Mon Nov 10, 2003 6:33 pm
Location: Torquay, England

Postby alkaline » Tue Nov 11, 2003 2:30 pm

I have actually thought of that shape before, and i named it a "crind". Me and polyhedron dude have discussed it at least a little bit before. When i was trying to figure out the duocylinder at first i thought that it was a type of crind. The difference between this shape and the rotatopes is that the angle between the round sides isn't 90 degrees at every point, like it is with the cylinder, cubinder, duocylinder, and spherinder.
alkaline
Founder
 
Posts: 368
Joined: Mon Nov 03, 2003 2:47 pm
Location: California

Postby alkaline » Tue Nov 11, 2003 9:38 pm

oh and something interesting to note, this shape is the intersection of two cylinders perpendicular to each other.
alkaline
Founder
 
Posts: 368
Joined: Mon Nov 03, 2003 2:47 pm
Location: California

Postby Keiji » Tue Nov 11, 2003 11:22 pm

Well, that IS how I made the shape... :lol:
User avatar
Keiji
Administrator
 
Posts: 1985
Joined: Mon Nov 10, 2003 6:33 pm
Location: Torquay, England

Postby alkaline » Tue Dec 09, 2003 4:56 pm

apparently the official name of this shape is the "Steinmetz Solid". Here is the article about it on Mathworld:

http://mathworld.wolfram.com/SteinmetzSolid.html

A "bicylinder" is two equal cylinders intersecting at right angles; the Steinmetz Solid is the intersection of these cylinders.

If the two cylinders are oriented on the z and x axes, their surfaces are

x[sup]2[/sup] + y[sup]2[/sup] = r[sup]2[/sup]
y[sup]2[/sup] + z[sup]2[/sup] = r[sup]2[/sup]

solving for x and y, you get these parametric equations:

x = +/-z
y = +/- root(r[sup]2[/sup] - z[sup]2[/sup])
alkaline
Founder
 
Posts: 368
Joined: Mon Nov 03, 2003 2:47 pm
Location: California

Postby Yoshi » Fri Jan 23, 2004 2:50 am

alkaline, are u smart, or does everybody who passes calculas like you?
Yoshi
Dionian
 
Posts: 35
Joined: Sun Jan 18, 2004 6:05 pm

Postby Aale de Winkel » Fri Jan 23, 2004 12:46 pm

Alkaline, homo universalis esse :!: :?: , I tried to do that myself but unfortunately that problems squares when knowledge lineairily expans. :evil: .

I still havn't the faintest idea how to calculate the laplacian in glomar coördinates, although I'm a beta-it-scientist. Alkaline seems to understand this high level of calculus, while as far as I know he is an alpha-it-scientist. :lol:

It has just been to long ago (20+ years) since I did this real work, so I'm a bit rusty. It's time to refuel my marbles, much study to be done :wink: .
Aale de Winkel
Trionian
 
Posts: 182
Joined: Wed Nov 12, 2003 2:34 pm
Location: the Netherlands (Veghel)

Postby alkaline » Fri Jan 23, 2004 2:55 pm

well i'm in advanced calculus now, where i'm basically proving the concepts I already learned in calculus... Anyone can appear smart to someone else if they know more than that person :-)
alkaline
Founder
 
Posts: 368
Joined: Mon Nov 03, 2003 2:47 pm
Location: California

Postby Geosphere » Fri Jan 23, 2004 3:27 pm

alkaline wrote:Anyone can appear smart to someone else if they know more than that person


Reminds me of the concept that any sufficiently advanced technology appears to be magic to those who cannot comprehend it.
Geosphere
Trionian
 
Posts: 216
Joined: Fri Jan 02, 2004 6:45 pm
Location: ny

Postby arsenic » Mon Feb 09, 2004 8:21 am

The 3d duo cylinder has two surface to cover it (those two surface look like two empthy sphere ) and there is no surface to cover it on it's side

Some 2d object cannot be viewed in 2d such as sphere's skin is a 2d object that cannot be viewed in 2d but it can be viewed in 3d

a 2d objects that can be viewed in 2d must have line to cover all of their
aera the 2d object that has no line to cover it's aera such as sphere surface or 2d object that has some aera which does not has line to
cover their aera such as cylinder's surface cannot be viewed in 2d

3d duo cylinder is a 3d object that cannot be viewed in 3d but it can be viewed in 4d

3d object that has part of it's volume (which is does not has surface to cover it's volume) cannot be viewed in 3d
arsenic
Dionian
 
Posts: 24
Joined: Thu Feb 05, 2004 1:09 pm
Location: Thailand

Postby Keiji » Mon Feb 09, 2004 6:06 pm

What? Taht object is perfectly manufacturable. Take a cylinder and push it through a cylindrical cutter the same size in a perpendicular direction. Voila, a "3d duocylinder" or crind.
User avatar
Keiji
Administrator
 
Posts: 1985
Joined: Mon Nov 10, 2003 6:33 pm
Location: Torquay, England

Postby Geosphere » Mon Feb 09, 2004 6:32 pm

Arsenic, I think you're confusing viewable volume with dimesion. Just because you cannot see whether or not the inside of a box is divided until you open it, does not render that box only viewable in the fourth dimension.
Geosphere
Trionian
 
Posts: 216
Joined: Fri Jan 02, 2004 6:45 pm
Location: ny


Return to Toratopes

Who is online

Users browsing this forum: Google [Bot] and 12 guests